W

#07 · Standard body

Riven

The Exile

Rushdown chain-combo swordfighterResource: ExileDifficulty

A fast sword whose Unique is Broken Wings, a three-part swing chain with an overhead, a mid, and a launching low. Every swing banks a Runic charge that she cashes on an empowered normal or a Runic Discharge wave. Pick her if you like running a high/low mix off every knockdown and routing long, multi-leg combos.

Startup counts the first active frame. On Block / On Hit are measured by running each move in the real sim against a standing dummy at the closest range it connects from, point blank where possible. Hover any value for details.

Normals

5L

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
200
Startup
5
Active
2
Recovery
9
On Block
0
On Hit
+2
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 5f startup■ 2f active■ 9f recovery16f total

Fastest button and her standard opener. Plus on hit and even on block, so it's a safe frame-trap starter. Cancels into all three swings.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.8, y 0.95, 1.2×0.8 m
Reach
1.40 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
32

5M

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
360
Startup
8
Active
3
Recovery
14
On Block
0
On Hit
+2
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 8f startup■ 3f active■ 14f recovery25f total

Main poke and the usual link after 5L. Plus on hit, even on block. With a Runic charge held it reaches noticeably further and hits harder, so a charged max-range 5M into 5H 214M is a real whiff punish.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 0.95, y 0.9, 1.44×0.96 m
Reach
1.67 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
33

5H

NormalMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
550
Startup
13
Active
4
Recovery
20
On Block
-4
On Hit
-2
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 13f startup■ 4f active■ 20f recovery37f total

Slower heavy that gatlings into 2H, 3H, specials, and (on hit or block) the swings. Slightly minus on block. Mostly a combo filler before 214M or 3H.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.05, y 1, 1.7×1.6 m
Reach
1.90 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
34

2L

NormalLow
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
180
Startup
5
Active
2
Recovery
10
On Block
-1
On Hit
+1
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 5f startup■ 2f active■ 10f recovery17f total

Fast low, slightly plus on hit, slightly minus on block. Low starter into 2M or the swings.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.72, y 0.25, 1.16×0.5 m
Reach
1.30 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -1
Move id
36

2M

NormalLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
340
Startup
10
Active
3
Recovery
15
On Block
-1
On Hit
+1
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 10f startup■ 3f active■ 15f recovery28f total

The safe low. Slightly minus on block, gets the Runic reach bonus like 5M. Use it as the low option when 2U would be too risky.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 1, y 0.26, 1.56×0.56 m
Reach
1.78 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -1
Move id
37

2H

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
540
Startup
11
Active
3
Recovery
19
On Block
-2
On Hit
Launch +34
Level
4
Meter
+4
Cancels
SpecialEXSuperJump
■ 11f startup■ 3f active■ 19f recovery33f total
LauncherJump Cancel

Universal launcher. Jump-cancels on hit. After a swing it keeps the chain open, so 5U 6U 2H jc j.U gets the air finisher.

Advanced data
Hitstop
14
Hitstun
56
Blockstun
20
Untech
56
Chip
none
Style gain
4
Launch velocity
2.2 / 16 m/s
Hitbox
x 0.6, y 1.15, 1.32×2.1 m
Reach
1.26 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -2
Move id
38

3H

NormalLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
485
Startup
12
Active
3
Recovery
22
On Block
-5
On Hit
KD +35
Level
4
Meter
+4
Cancels
SpecialEXSuper
■ 12f startup■ 3f active■ 22f recovery37f total
Hard Knockdown

Low sweep into a hard knockdown. Minus on block. 5U picks it up: 5H 3H 5U 6U 2U, or install 22M over the knockdown for the extra swing.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.08, y 0.25, 1.68×0.56 m
Reach
1.92 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -5
Move id
66

Unique Actions

5U

Broken Wings (Mid)UniqueMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
360
Startup
8
Active
3
Recovery
18
On Block
-4
On Hit
-2
Level
3
Meter
+5
Cancels
GatlingSpecialEXSuper
■ 8f startup■ 3f active■ 18f recovery29f total

The mid swing. Steps forward, cancels into 6U or 2U on hit or block, and picks up hard knockdowns. Minus on block, so keep it inside pressure and follow it with another swing or a special rather than leaving it bare. Banks a Runic charge on hit.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
5
Self velocity
7 / 0 m/s
Hitbox
x 1, y 0.9, 1.6×1.2 m
Reach
1.80 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
35

2U

Broken Wings (Low)UniqueLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
505
Startup
10
Active
3
Recovery
24
On Block
-7
On Hit
KD +83
Level
4
Meter
+6
Cancels
SpecialEXSuperJump
■ 10f startup■ 3f active■ 24f recovery37f total
LauncherHard KnockdownJump CancelWallstick

The low swing and the chain ender. Launches, hard-knocks down, wallsticks near the wall, and jump-cancels on hit into an air leg (2U jc j.M j.H). Punishable on block, so only commit to it in a confirmed chain or as a hard low read. Banks a charge.

Advanced data
Hitstop
14
Hitstun
50
Blockstun
20
Untech
50
Chip
none
Style gain
6
Self velocity
6 / 0 m/s
Launch velocity
1.5 / 11 m/s
Hitbox
x 1, y 0.32, 1.68×0.68 m
Reach
1.84 m
Measured at
0.05 m gap
Hit result
hit, knockdown, airborne, 1 hit(s)
Block result
block, adv -7
Move id
39

6U

Broken Wings (Overhead)UniqueOverhead
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
380
Startup
12
Active
3
Recovery
20
On Block
-6
On Hit
-4
Level
3
Meter
+5
Cancels
GatlingSpecialEXSuper
■ 12f startup■ 3f active■ 20f recovery35f total

The overhead hop. Beats crouch block. Slower than 5U and more minus on hit and block, so use it as a mix piece off a knockdown or inside a blocked chain (5U 6U), not as a poke. Picks up knockdowns and banks a charge.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
5
Self velocity
6.5 / 0 m/s
Hitbox
x 0.95, y 0.95, 1.5×1.2 m
Reach
1.70 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
40

Air Normals

j.L

AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
180
Startup
6
Active
3
Recovery
10
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 6f startup■ 3f active■ 10f recovery19f total

Quick air normal for air-to-airs and starting air chains.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.75, y 0.4, 1.24×0.96 m
Reach
1.37 m
Move id
41

j.M

AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
305
Startup
8
Active
3
Recovery
12
On Block
—
On Hit
—
Level
3
Meter
+4
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 8f startup■ 3f active■ 12f recovery23f total

Air chain filler. After 2U jc this is where your banked charges get spent, so j.M j.H lands both hits empowered.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 0.9, y 0.3, 1.44×1.1 m
Reach
1.62 m
Move id
42

j.H

AirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
470
Startup
11
Active
4
Recovery
16
On Block
—
On Hit
—
Level
4
Meter
+4
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 11f startup■ 4f active■ 16f recovery31f total
Hard Knockdown

Air slam with a hard knockdown. Its hitbox reaches well below her, so a late j.H after 2U jc j.M still connects. Cancels into j.U and can air-dash-cancel once on hit for a second j.H.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1, y -0.3, 1.6×1.7 m
Reach
1.80 m
Move id
43

j.U

Broken Wings (Air)AirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
405
Startup
10
Active
4
Recovery
18
On Block
—
On Hit
—
Level
3
Meter
+5
Cancels
None
■ 10f startup■ 4f active■ 18f recovery32f total

Two jobs. With no chain open it's a plain jump-in that opens one, so a late j.U lands into 5U 6U 2U. When it continues a live chain (after 2H jc) it becomes the air finisher: relaunch plus hard knockdown, picked up by 5U/6U. Under Exile M and up its relaunch stays low, so its air dash-cancel can chase with j.M.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
5
Hitbox
x 0.95, y 0.1, 1.64×1.2 m
Reach
1.77 m
Move id
44

Throws

Throw

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
685
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Standard throw into a hard knockdown, with enough time to run the swing mix. Beats a blocking opponent, and it's her answer to anyone who respects 6U/2U.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.46, y 0.52, 0.52×0.6 m
Reach
0.72 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
45

AirThrow

ThrowThrow
-1m0m1m
HitboxHurtbox
Damage
610
Startup
5
Active
2
Recovery
18
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 18f recovery25f total

Air grab. Catches jumpers who expect j.U.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.34, y 0.42, 0.52×0.52 m
Reach
0.60 m
Move id
46

BackThrow

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
685
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Same as Throw but puts them behind her. Use it to turn a corner around.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.46, y 0.52, 0.52×0.6 m
Reach
0.72 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
47

Special Moves

236

Runic Discharge236L236M236H236EX

Runic Discharge. A slash wave that spends every Runic charge, sized by how many you had (see Unique Mechanic). The strength sets the angle: 236L skims the floor as a low, 236M flies straight, 236H climbs as an anti-air. Only one wave can be out at a time. On block it's very minus at point blank, so fire it from range or as a combo cash-out (5U 6U 2U 236H spends three charges on the launched body).

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
236L18013124-13+5—
236M18013124-13+5—
236H18014126-15Launch +3—
236EX18011122-8Launch +10—

236L

Runic Discharge (L)236L5S+LSpecialLow
-1m0m1m
HitboxHurtboxOpponent (measured range)Projectile: box shown at spawn
Damage
180 ×4
Startup
13
Active
1
Recovery
24
On Block
-13
On Hit
+5
Level
3
Meter
+4
Cancels
EX (hit)Super (hit)
■ 13f startup■ 1f active■ 24f recovery38f total
ProjectileRapid multi-hit

The low wave. Hits crouchers and has to be blocked low, which makes a full wave a real long-range low.

Advanced data
Hitstop
4
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Self velocity
12 / 0 m/s
Launch velocity
1.2 / 0 m/s
Hitbox
x 0, y 0.44, 1.2×0.88 m
Reach
0.60 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -13
Move id
50

236M

Runic Discharge (M)236M5S+MSpecialMid
-1m0m1m
HitboxHurtboxOpponent (measured range)Projectile: box shown at spawn
Damage
180 ×4
Startup
13
Active
1
Recovery
24
On Block
-13
On Hit
+5
Level
3
Meter
+4
Cancels
EX (hit)Super (hit)
■ 13f startup■ 1f active■ 24f recovery38f total
ProjectileRapid multi-hit
Advanced data
Hitstop
4
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Self velocity
12 / 0 m/s
Launch velocity
1.2 / 0 m/s
Hitbox
x 0, y 1, 1.2×1.8 m
Reach
0.60 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -13
Move id
51

236H

Runic Discharge (H)236H5S+HSpecialMid
-1m0m1m
HitboxHurtboxOpponent (measured range)Projectile: box shown at spawn
Damage
180 ×4
Startup
14
Active
1
Recovery
26
On Block
-15
On Hit
Launch +3
Level
3
Meter
+4
Cancels
EX (hit)Super (hit)
■ 14f startup■ 1f active■ 26f recovery41f total
ProjectileRapid multi-hit

The anti-air wave. Climbs at 45 degrees and its last tick pops them up. After 2U it catches the launched body: 5L 5M 5U 6U 2U 236H.

Advanced data
Hitstop
4
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Self velocity
12 / 0 m/s
Launch velocity
1.2 / 0 m/s
Hitbox
x 0, y 0.8, 1.2×1.6 m
Reach
0.60 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -15
Move id
52

236EX

Runic Discharge (EX)236L+M5S+L+MEXMid
-1m0m1m
HitboxHurtboxOpponent (measured range)Projectile: box shown at spawn
Damage
180 ×4
Startup
11
Active
1
Recovery
22
On Block
-8
On Hit
Launch +10
Level
4
Meter
−50
Cancels
Super (hit)
■ 11f startup■ 1f active■ 22f recovery34f total
ProjectileRapid multi-hit

Always the full four-tick wave, and it keeps your charges. Better on block than the other versions. It's the autocombo's 50-Style finisher (214M 236EX).

Advanced data
Hitstop
4
Hitstun
22
Blockstun
20
Untech
22
Chip
level 2
Style gain
none (spends meter)
Self velocity
12 / 0 m/s
Launch velocity
1.2 / 0 m/s
Hitbox
x 0, y 1.1, 1.2×2 m
Reach
0.60 m
Measured at
0.05 m gap
Hit result
hit, airborne, 4 hit(s)
Block result
block, adv -8
Move id
53

Valor. A dash slash that leaves a shield soaking one strike's damage. On hit, all versions hand back into a swing and keep the chain alive. Every Valor banks a Runic charge.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
214L2708316-5-3—
214M40511320-6-4—
214H47014322-5-3Full 1-7 (warp)
214EX54010318-1Launch +18Full 1-5 (warp)

214L

Valor (L)214L4S+LSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
270
Startup
8
Active
3
Recovery
16
On Block
-5
On Hit
-3
Level
2
Meter
+3
Cancels
Gatling (hit)EX (hit)Super (hit)
■ 8f startup■ 3f active■ 16f recovery27f total

Short dash that stops in front, with a smaller shield. Also the "same side" read against 214H.

Advanced data
Hitstop
10
Hitstun
16
Blockstun
14
Untech
16
Chip
level 1
Style gain
3
Self velocity
7 / 0 m/s
Hitbox
x 0.85, y 0.85, 1.4×1.1 m
Reach
1.55 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -5
Move id
54

214M

Valor (M)214M4S+MSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
405
Startup
11
Active
3
Recovery
20
On Block
-6
On Hit
-4
Level
3
Meter
+4
Cancels
Gatling (hit)EX (hit)Super (hit)
■ 11f startup■ 3f active■ 20f recovery34f total

The real dash and the autocombo ender. Goes between swings (5U 214M 6U 2U) to bank an extra charge.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Self velocity
11 / 0 m/s
Hitbox
x 0.95, y 0.85, 1.56×1.2 m
Reach
1.73 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
55

214H

Valor (H)214H4S+HSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
470
Startup
14
Active
3
Recovery
22
On Block
-5
On Hit
-3
Level
4
Meter
+4
Invuln
Full 1-7 (warp)
Cancels
Gatling (hit)EX (hit)Super (hit)
■ 14f startup■ 3f active■ 22f recovery39f total
WallstickTeleport (cross-up)

Warps past the opponent and slashes from the other side, on hit and on block. This is her crossup. Invulnerable until the warp. Out of range, it's just a short blink forward.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
4
Hitbox
x 0.9, y 0.85, 1.56×1.2 m
Reach
1.68 m
Measured at
0.05 m gap
Warp
frame 7, past foe, max 2.8 m
Hit result
hit, 1 hit(s)
Block result
block, adv -5
Move id
56

214EX

Valor (EX)214L+M4S+L+MEXMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
540
Startup
10
Active
3
Recovery
18
On Block
-1
On Hit
Launch +18
Level
4
Meter
−50
Invuln
Full 1-5 (warp)
Cancels
Gatling (hit)Super (hit)
■ 10f startup■ 3f active■ 18f recovery31f total
WallstickTeleport (cross-up)

Faster crossing warp with longer range and the biggest shield. Near even on block and very plus on hit. In long routes, put it between the last leg's swings (5U 214EX 6U).

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 2
Style gain
none (spends meter)
Hitbox
x 0.95, y 0.85, 1.6×1.2 m
Reach
1.75 m
Measured at
0.05 m gap
Warp
frame 5, past foe, max 3.2 m
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -1
Move id
71

Ki Burst. A stun around her (it hits on both sides). 623L/623M hand back into a swing on hit and keep the chain alive. Banks a Runic charge.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
623L3807320-9+3—
623M4709322-7+15—
623H5055334-23-1Strike 1-5
623EX5756426-12+14Strike 1-6, Throw 1-6

623L

Ki Burst (L)623L6S+LSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
380
Startup
7
Active
3
Recovery
20
On Block
-9
On Hit
+3
Level
3
Meter
+4
Cancels
Gatling (hit)EX (hit)Super (hit)
■ 7f startup■ 3f active■ 20f recovery30f total

Short stun, no invulnerability. Plus on hit. Used between swings (5U 623L 6U 2U).

Advanced data
Hitstop
12
Hitstun
26
Blockstun
14
Untech
26
Chip
level 1
Style gain
4
Launch velocity
0.6 / 0 m/s
Hitbox
x 0.3, y 0.85, 1.9×1.7 m
Reach
1.25 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -9
Move id
57

623M

Ki Burst (M)623M6S+MSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
470
Startup
9
Active
3
Recovery
22
On Block
-7
On Hit
+15
Level
4
Meter
+4
Cancels
Gatling (hit)EX (hit)Super (hit)
■ 9f startup■ 3f active■ 22f recovery34f total

The real stun. Very plus on hit, which is enough to relink 5L or walk up and throw. Minus on block. It's the core of her top routes: 5U 6U 623M 2U.

Advanced data
Hitstop
14
Hitstun
40
Blockstun
18
Untech
40
Chip
level 1
Style gain
4
Launch velocity
0.6 / 0 m/s
Hitbox
x 0.3, y 0.9, 2.1×1.8 m
Reach
1.35 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -7
Move id
58

623H

Ki Burst (H)623H6S+HSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
505
Startup
5
Active
3
Recovery
34
On Block
-23
On Hit
-1
Level
4
Meter
+4
Invuln
Strike 1-5
Cancels
EX (hit)Super (hit)
■ 5f startup■ 3f active■ 34f recovery42f total
Strike InvulnReversal

Weak reversal. Strike-invulnerable only through its short startup, about even on hit, and heavily punishable on block. Doesn't hand back into a swing.

Advanced data
Hitstop
14
Hitstun
36
Blockstun
14
Untech
36
Chip
level 1
Style gain
4
Launch velocity
0.6 / 0 m/s
Hitbox
x 0.3, y 0.9, 2.1×1.8 m
Reach
1.35 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -23
Move id
59

623EX

Ki Burst (EX)623L+M6S+L+MEXMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
575
Startup
6
Active
4
Recovery
26
On Block
-12
On Hit
+14
Level
5
Meter
−50
Invuln
Strike 1-6, Throw 1-6
Cancels
Super (hit)
■ 6f startup■ 4f active■ 26f recovery36f total
Strike InvulnThrow InvulnReversal

The real reversal. Strike and throw invulnerable through startup, a long stun, and plus on hit. Still punishable on block.

Advanced data
Hitstop
16
Hitstun
44
Blockstun
18
Untech
44
Chip
level 2
Style gain
none (spends meter)
Launch velocity
0.6 / 0 m/s
Hitbox
x 0.3, y 0.95, 2.3×1.9 m
Reach
1.45 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -12
Move id
72

22

Blade of the Exile22L22M22H22EX

Blade of the Exile. The install (see Unique Mechanic). The L/M/H versions have no hitbox, so use them over a knockdown, such as after 3H or the j.U finisher. Only one can be active at a time.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
22L06314———
22M08316———
22H010318———
22EX50510420-4KD +86—

22L

Blade of the Exile (L)22L2S+LSpecial
No hitbox (utility move)
Damage
0
Startup
6
Active
3
Recovery
14
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super (hit)
■ 6f startup■ 3f active■ 14f recovery23f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
67

22M

Blade of the Exile (M)22M2S+MSpecial
No hitbox (utility move)
Damage
0
Startup
8
Active
3
Recovery
16
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super (hit)
■ 8f startup■ 3f active■ 16f recovery27f total

The route install. The extra swing and the swing dash-cancel turn every pickup into 5U 6U 5U 2U. 5L 5M 5U 6U 2H jc j.U 22M 5U 6U 5U 2U.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
68

22H

Blade of the Exile (H)22H2S+HSpecial
No hitbox (utility move)
Damage
0
Startup
10
Active
3
Recovery
18
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super (hit)
■ 10f startup■ 3f active■ 18f recovery31f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
69

22EX

Blade of the Exile (EX)22L+M2S+L+MEXMid
-1m0m1m2m3m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
505
Startup
10
Active
4
Recovery
20
On Block
-4
On Hit
KD +86
Level
4
Meter
−50
Cancels
Super (hit)Jump
■ 10f startup■ 4f active■ 20f recovery34f total
LauncherHard KnockdownJump Cancel

The longest Exile at tier H, and its flash is a Wind Slash hit that launches and jump-cancels. Cancel the first 2U into 22EX instead of jumping: the flash launches into the same air leg, and the rest of the route gets the extra swing. This is her best 50-Style spend.

Advanced data
Hitstop
14
Hitstun
50
Blockstun
20
Untech
50
Chip
level 2
Style gain
none (spends meter)
Launch velocity
1 / 9 m/s
Hitbox
x 1.6, y 1, 2.8×1.4 m
Reach
3.00 m
Measured at
0.05 m gap
Hit result
hit, knockdown, airborne, 1 hit(s)
Block result
block, adv -4
Move id
70

Supers

Skybound

Wind Slash236M+HSkyboundMid
-1m0m1m2m3m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
1125
Startup
12
Active
6
Recovery
40
On Block
-23
On Hit
KD +70
Level
5
Meter
−100
Cancels
None
■ 12f startup■ 6f active■ 40f recovery58f total
LauncherHard KnockdownWallstick

Wind Slash. A wide cone that launches, hard-knocks down, and wallsticks. Hits 25% harder while any Exile is active. Very punishable on block. Use it as the cash-out after 2U.

Advanced data
Hitstop
16
Hitstun
44
Blockstun
23
Untech
44
Chip
level 2
Style gain
none (spends meter)
Launch velocity
6 / 6 m/s
Hitbox
x 1.9, y 1.05, 3.6×1.9 m
Reach
3.70 m
Measured at
0.05 m gap
Hit result
hit, knockdown, airborne, 1 hit(s)
Block result
block, adv -23
Move id
60

Awakening

Blade of the Exile (Full)214M+HAwakeningMid
-1m0m1m2m3m4m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
1440
Startup
14
Active
8
Recovery
44
On Block
-29
On Hit
KD +68
Level
5
Meter
−100
Cancels
None
■ 14f startup■ 8f active■ 44f recovery66f total
LauncherHard KnockdownWallstickNo OTG

Blade of the Exile (Full). The flash is a big Wind Slash, followed by the longest Exile at tier H. Runic is filled to three, 236 no longer spends charges, and every normal is empowered for free (at a smaller bonus). Spend it early in a route, off the first 2U, not as an ender.

Advanced data
Hitstop
16
Hitstun
48
Blockstun
23
Untech
48
Chip
level 2
Style gain
none (spends meter)
Launch velocity
12 / 8 m/s
Hitbox
x 2.3, y 1, 4.8×2 m
Reach
4.70 m
Measured at
0.05 m gap
Hit result
hit, knockdown, airborne, 1 hit(s)
Block result
block, adv -29
Move id
61

Bursts

GoldBurst

BurstMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
540
Startup
8
Active
4
Recovery
42
On Block
-23
On Hit
Launch -6
Level
5
Meter
+5
Cancels
None
■ 8f startup■ 4f active■ 42f recovery54f total
Launcher

Advancing burst launch from neutral. Very punishable on block.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Self velocity
7 / 0 m/s
Hitbox
x 0.7, y 0.75, 1.24×1.16 m
Reach
1.32 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -23
Move id
64

BlueBurst

BurstMid
-1m0m1m
HitboxHurtbox
Damage
0
Startup
4
Active
4
Recovery
22
On Block
—
On Hit
—
Level
5
Meter
+5
Invuln
Strike 1-4, Throw 1-4
Cancels
None
■ 4f startup■ 4f active■ 22f recovery30f total
LauncherStrike InvulnThrow Invuln

Invulnerable escape out of hitstun. Her main way out of a corner.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Hitbox
x 0.5, y 0.6, 1.1×1.1 m
Reach
1.05 m
Move id
65