W

#03 · Standard body

Velkoz

The Eye of the Void

Zoner and spell-weave casterResource: DeconstructionDifficulty

A slow, floating zoner who controls the screen with splitting shots, delayed rifts, and hitscan rays, then weaves every spell family into one combo. Landing three abilities arms Research, which makes every hit he lands deal extra true damage. Pick him if you like lane control, setplay, and long routes.

40 combos

Magic series floor

midscreenmeterlessgatlingValidated 2026-09-30

5L›5M›5H

The shared magic series on a standing dummy.

Damage
845
Hits
3
Difficulty
★☆☆☆☆
Starts with
no meter
Style net
+8

2H launch into the air chain

midscreenmeterlessairValidated 2026-09-30

5L›5M›5H›2H›jc›j.L›j.M›j.H

5L 5M 5H 2H jump cancel into j.L j.M j.H.

Damage
1607
Hits
7
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+16
End adv.
+40

Tectonic cancel

midscreenspecialValidated 2026-09-30

5L›5M›5H›214M

5L 5M 5H cancelled into the 214M tectonic pull.

Damage
1168
Hits
4
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+11
Bounce

Air chain into the OTG pickup

midscreenotgairValidated 2026-09-30

5L›5M›5H›2H›jc›j.L›j.M›j.H›5L›5M›5H›214M

Manual air chain, then the land L re-enters the auto finish.

Damage
1924
Hits
11
Difficulty
★★★☆☆
Starts with
no meter
Style net
+19
Legs
2
BounceOTG

Air KD into ground KD

midscreenmeterlessotglegairValidated 2026-09-30

5L›5M›5H›2H›jc›j.L›j.M›j.H›5L›5M›5H›3H›5L›5M›5H›214M

The air chain's j.H ends leg 0 and is picked up; the grounded 3H closes leg 1 and its pickup opens leg 2 before the 214M tectonic.

Damage
1964
Hits
15
Difficulty
★★★★☆
Starts with
no meter
Style net
+19
Legs
3
BounceOTG

Rift into the heavy ray

midscreenspecialValidated 2026-09-30

5L›5M›5H›623H

5H into the 623H beam: the plant's eruption banks a Deconstruction stack and the ray channels 20 ticks behind it. The beam is minus forever on block, so it is a committed finish.

Damage
1365
Hits
23
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+11
End adv.
-4

Tectonic into the ray EX

midscreen1barexspecialValidated 2026-09-30

5L›5M›5H›214M›623EX

5H into the 214M auto ender, then the 50-Style EX ray for 24 ticks. The EX is the finisher every special string can reach.

Damage
1720
Hits
28
Difficulty
★★★☆☆
Starts with
50 Style
Style net
-39
End adv.
+9
EXBounce

214M launch into Skybound

midscreen2barsuperValidated 2026-09-30

5L›5M›5H›214M›Skybound

The auto route's 214M pops the foe and the armored Skybound catches them. The super is a hitscan wall, so its 32 ticks track the body all the way to the corner.

Damage
1632
Hits
12
Difficulty
★★★☆☆
Starts with
100 Style
Style net
-89
End adv.
+3
SuperBounceWallstick

214M into Awakening

midscreen2barsuperValidated 2026-09-30

5L›5M›5H›214M›Awakening

The short super route: 5H, the 214M launch, and the 214 M+H Awakening slam. Big damage on five hits, and the Hard KD ends routing.

Damage
2562
Hits
5
Difficulty
★★★☆☆
Starts with
100 Style
Style net
-89
End adv.
+8
SuperBounceWallstick

Fission confirm into the EX ray

midscreen1barexgatlingValidated 2026-09-30

5L›5M›5H›5U›623EX

The 5H hands the shot back on hit and the EX ray crosses the screen behind it. The shot has to land before the ray, so the tectonic cancel is left out.

Damage
1720
Hits
30
Difficulty
★★★☆☆
Starts with
50 Style
Style net
-33
End adv.
+9
EX

Fission confirm into Skybound

midscreen2barsupergatlingValidated 2026-09-30

5L›5M›5U›Skybound

The shot confirm goes straight into Skybound. The wall of ticks covers the shot's pushback.

Damage
1498
Hits
17
Difficulty
★★★☆☆
Starts with
100 Style
Style net
-86
End adv.
+15
SuperWallstick

Researched Skybound

midscreen2barsuperresourceValidated 2026-09-30

5L›5M›5H›214M›Skybound

Start already Researched (three stacks armed): every hit of the route, including the Skybound wall's ticks, carries the +35% true damage. The super's ceiling at 3038.

Damage
3019
Hits
12
Difficulty
★★★★☆
Starts with
100 Style
Style net
-89
End adv.
+3
SuperBounceWallstick

Researched ray EX

midscreen1barexresourceValidated 2026-09-30

5L›5M›5H›214M›623EX

Already Researched, so the normals and the 214M are boosted too, and the 24-tick EX ray's committing tick carries +35% of the whole cast. About 760 more than the same route unarmed.

Damage
2479
Hits
28
Difficulty
★★★★☆
Starts with
50 Style
Style net
-39
End adv.
+9
EXBounce

Researched heavy ray

midscreenspecialresourceValidated 2026-09-30

5L›5M›5H›623H

The plain beam, fully armed: 5L 5M 5H and all 20 ticks of the 623H ray are boosted. The cheapest way to read what Research does to the ray.

Damage
1954
Hits
23
Difficulty
★★★☆☆
Starts with
no meter
Style net
+11
End adv.
-4

Fission-arm into the EX ray

midscreen1barexresourcegatlingValidated 2026-09-30

5L›5M›5U›236M›623EX

The shot and the rift bank two stacks, and the EX ray lands the third: it detonates for flat true damage and arms Research for whatever follows.

Damage
1806
Hits
30
Difficulty
★★★★☆
Starts with
50 Style
Style net
-34
End adv.
+9
EX

Pull, OTG, EX ray

midscreen1barexotglegValidated 2026-09-30

5L›5M›214U›5L›5M›5H›214M›623EX

214U drags the foe back in (still a pop), ends on the Kd-2 hard knockdown, and the land 5L opens the OTG leg. The EX ray finishes the second leg.

Damage
1952
Hits
31
Difficulty
★★★★☆
Starts with
50 Style
Style net
-37
End adv.
+9
Legs
2
EXBounceOTG

Pull, OTG, Awakening

midscreen2barsuperotglegValidated 2026-09-30

5L›5M›214U›5L›5M›5H›214M›Awakening

The pull hard-knocks the foe down in range, the OTG pickup restarts the string, and the 214M pop is still on the body when Awakening lands.

Damage
2472
Hits
8
Difficulty
★★★★☆
Starts with
100 Style
Style net
-87
End adv.
+22
Legs
2
SuperBounceWallstickOTG

Rift into the EX ray

midscreen1barexValidated 2026-09-30

5L›5M›5H›236M›623EX

The 236M plant erupts and the EX ray crosses the screen. Two abilities, one special chain, the ruler line of the kit.

Damage
1689
Hits
28
Difficulty
★★★☆☆
Starts with
50 Style
Style net
-39
End adv.
+9
EX

Rift into the tectonic wallstick EX

midscreen1barexwallstickValidated 2026-09-30

5L›5M›5H›236M›214EX

236M then the fastest, widest 214EX: the EX fake wall sticks anywhere, not just the corner. Few hits, one big blast.

Damage
1546
Hits
5
Difficulty
★★★☆☆
Starts with
50 Style
Style net
-39
EXBounceWallstick

Rift into Skybound

midscreen2barsuperwallstickValidated 2026-09-30

5L›5M›5H›236M›Skybound

The plant then the full-lane Skybound wall, whose Launch and Wallstick carry the body. The rift banks the stack that keeps the Research window open into the super.

Damage
1833
Hits
16
Difficulty
★★★☆☆
Starts with
100 Style
Style net
-89
End adv.
+15
SuperWallstick

Corner wallstick into Skybound

corner2barsuperwallstickValidated 2026-09-30

5L›5M›5H›214H›Skybound

In the corner the 214H wave wallsticks and pops low, so the whole Skybound wall stays on the body.

Damage
1717
Hits
12
Difficulty
★★★★☆
Starts with
100 Style
Style net
-89
End adv.
+3
SuperBounceWallstick

Corner wallstick into Awakening

corner2barsuperwallstickValidated 2026-09-30

5L›5M›5H›214H›Awakening

The corner 214H wallstick holds the body for Awakening's one big hit.

Damage
2647
Hits
5
Difficulty
★★★★☆
Starts with
100 Style
Style net
-89
End adv.
+4
SuperBounceWallstick

Style Cancel into a second string

midscreen1barexscValidated 2026-09-30

5L›5M›5H›214M›SC›5L›5M›5H›214M›623EX

Style Cancel the 214M's recovery (25 Style, once per combo) and run the 5L 5M 5H gatling a second time into another 214M and the EX ray. The Cancel is the only way to a second special.

Damage
2557
Hits
32
Difficulty
★★★★☆
Starts with
100 Style
Style net
-57
End adv.
+9
EXStyle CancelBounce

Style Cancel into a Researched ray

midscreen1barexscresourceValidated 2026-09-30

5L›5M›5H›214M›SC›5L›5M›5U›623EX

Pre-armed Research boosts every hit. Style Cancel buys a second string, and the shot confirm feeds the EX ray.

Damage
2857
Hits
34
Difficulty
★★★★★
Starts with
100 Style
Style net
-53
End adv.
+9
EXStyle CancelBounce

Style Cancel off the shots

midscreen1barexscresourceValidated 2026-09-30

5L›5M›5U›236M›SC›5M›5H›214M›623EX

The shot and the rift bank two stacks, Style Cancel cuts the rift's recovery, and the second string's 214M lands the third stack and detonates before the EX ray.

Damage
2769
Hits
33
Difficulty
★★★★★
Starts with
100 Style
Style net
-53
End adv.
+9
EXStyle CancelBounce

Style Cancel out of the rift

midscreenscValidated 2026-09-30

5L›5M›5H›236M›SC›5L›5M›5H›623H

Cancel the 236M plant's recovery into a fresh gatling and the heavy ray. A pure Style Cancel extension with no EX or super spent.

Damage
2027
Hits
27
Difficulty
★★★★☆
Starts with
50 Style
Style net
-6
End adv.
-4
Style Cancel

Style Cancel into the tectonic EX

midscreen1barexscwallstickValidated 2026-09-30

5L›5M›5H›214M›SC›5L›5M›5H›214M›214EX

Cancel the 214M, repeat the series, and finish with the 214EX anywhere wallstick. Few hits, because the EX carries the damage.

Damage
2434
Hits
9
Difficulty
★★★★★
Starts with
100 Style
Style net
-57
End adv.
+2
EXStyle CancelBounceWallstick

Tectonic EX pin into an air string

midscreen1barexscwallstickairValidated 2026-09-30

5L›5M›5H›214M›SC›5L›5M›5H›214M›214EX›5H›2H›jc›j.L›j.M›j.H

The 214EX fake wall pins the body a little off the floor and lets it slide, long enough to walk up with 5H and launch it off the wall with 2H.

Damage
3585
Hits
14
Difficulty
★★★★★
Starts with
100 Style
Style net
-50
End adv.
+40
EXStyle CancelBounceWallstick

OTG pickup, Style Dash, second launch

midscreensdcscotglegairValidated 2026-09-30

5L›5M›5H›2H›jc›j.L›j.M›j.H›5L›5M›5U›SDC6›5L›5M›5H›2H›jc›j.L›j.M›j.H

Air chain into the OTG 5L 5M 5U pickup, then SDC6 follows the 5U push so 5L lands and 2H relaunches into a second air chain.

Damage
2115
Hits
20
Difficulty
★★★★☆
Starts with
25 Style
Style net
-1
End adv.
+40
Legs
2
Style CancelOTG

Tectonic woven into the heavy ray

midscreenmeterlessweavespecialValidated 2026-09-30

5L›5M›5H›214M›623H

The simplest weave. A landed 214M cancels into another family's special, so the heavy ray follows the pop without meter.

Damage
1668
Hits
24
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+14
End adv.
-4
Bounce

Rift, tectonic, and ray in one string

midscreenmeterlessweavedetonatewallstickValidated 2026-09-30

5L›5M›5H›236M›214H›623H

All three spell families, each once. The rift staggers, 214H pops low, and the heavy ray lands the third stack and detonates.

Damage
2204
Hits
25
Difficulty
★★★☆☆
Starts with
no meter
Style net
+17
End adv.
-4
Bounce

Rift stagger into a second string

midscreenmeterlessweavedetonateValidated 2026-09-30

5L›5M›5H›236M›5M›5H›214M›623H

The first 236M eruption of a combo staggers for 46f, long enough to restart from 5M. The weave then carries 214M into the heavy ray, which detonates.

Damage
2435
Hits
27
Difficulty
★★★☆☆
Starts with
no meter
Style net
+20
End adv.
-4
Bounce

Rift stagger into the EX ray

midscreen1barexweavedetonateValidated 2026-09-30

5L›5M›5H›236M›5M›5H›214M›623EX

The stagger string with the EX ray as the ender. The third stack lands on the ray and detonates.

Damage
2495
Hits
31
Difficulty
★★★☆☆
Starts with
50 Style
Style net
-33
End adv.
+9
EXBounce

2U bounce into a fission juggle

midscreenmeterlessairdetonateValidated 2026-09-30

5L›5M›5H›2H›2U›6U›623M

2H launches, 2U bounces the airborne body, and 6U breaks on it. The fragments re-float an airborne body, which keeps it up for the medium ray, and the ray detonates the third stack.

Damage
2448
Hits
25
Difficulty
★★★☆☆
Starts with
no meter
Style net
+26
Bounce

Fission juggle into Skybound

midscreen2barsuperairdetonateValidated 2026-09-30

5L›5M›5H›2H›2U›6U›Skybound

The fission juggle with Skybound as the ender. The re-float from the fragments keeps the body in the wall.

Damage
2700
Hits
21
Difficulty
★★★☆☆
Starts with
100 Style
Style net
-76
End adv.
+15
SuperBounceWallstick
Notation
  • 7 Jump back
  • 8 Jump up
  • 9 Jump forward
  • 44 Backdash
  • 66 Dash
  • jc Jump cancel
  • j.66 Air dash
  • IAD Instant air dash
  • SC Style Cancel (spends 25 Style, 10f screen freeze)
  • SDC6 Style Dash Cancel forward
  • SDC4 Style Dash Cancel back
  • SDC8 Style Dash Cancel up
  • SDC2 Style Dash Cancel down
  • 236EX L+M version of a special (costs Style)
  • Every route is replayed in the real sim on a standing dummy; damage and advantage are the results.