W

#09 · Standard body

Master Yi

The Wuju Bladesman

Blink rushdown with a counting puzzleResource: HighlanderDifficulty

A fast sword who blinks through your buttons and strikes twice on every fourth basic attack. His three Unique forms each land that Double Strike in a different shape (knockdown, bounce, or float), so where you land the double decides the route. Pick him if you like fast movement, crossup blinks, and combos you steer by counting.

Startup counts the first active frame. On Block / On Hit are measured by running each move in the real sim against a standing dummy at the closest range it connects from, point blank where possible. Hover any value for details.

Normals

5L

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
165
Startup
4
Active
2
Recovery
9
On Block
0
On Hit
+2
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 4f startup■ 2f active■ 9f recovery15f total

His fastest button. Plus on hit, even on block. Starts every route and cancels into all three forms.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.75, y 0.95, 1.1×0.8 m
Reach
1.30 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
32

5M

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
310
Startup
7
Active
3
Recovery
14
On Block
0
On Hit
+2
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 7f startup■ 3f active■ 14f recovery24f total

Main poke and link. Plus on hit, even on block. Short range, so you'll often need to dash first.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 0.9, y 0.95, 1.36×0.92 m
Reach
1.58 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
33

5H

NormalMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
480
Startup
11
Active
4
Recovery
20
On Block
-4
On Hit
-2
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 11f startup■ 4f active■ 20f recovery35f total

Heavy filler before the forms, 2H, 3H, or a blink. Slightly minus on block. In 5L 5M 5H it banks three stacks, arming the double for whatever comes next.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1, y 1, 1.6×1.5 m
Reach
1.80 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
34

2L

NormalLow
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
155
Startup
5
Active
2
Recovery
10
On Block
-1
On Hit
+1
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 5f startup■ 2f active■ 10f recovery17f total

Fast low, slightly plus on hit. Starts low routes.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.7, y 0.25, 1.1×0.5 m
Reach
1.25 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -1
Move id
36

2M

NormalLow
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
295
Startup
9
Active
3
Recovery
15
On Block
-1
On Hit
+1
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 9f startup■ 3f active■ 15f recovery27f total

Low poke, slightly minus on block.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 0.95, y 0.26, 1.48×0.56 m
Reach
1.69 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -1
Move id
37

2H

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
470
Startup
10
Active
3
Recovery
19
On Block
-2
On Hit
Launch +34
Level
4
Meter
+4
Cancels
SpecialEXSuperJump
■ 10f startup■ 3f active■ 19f recovery32f total
LauncherJump Cancel

Universal launcher. Jump-cancels on hit. If the double is armed, 2H is the double and the air chain gets Alpha back for j.U.

Advanced data
Hitstop
14
Hitstun
56
Blockstun
20
Untech
56
Chip
none
Style gain
4
Launch velocity
2.2 / 16 m/s
Hitbox
x 0.6, y 1.15, 1.32×2.1 m
Reach
1.26 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -2
Move id
38

3H

NormalLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
425
Startup
12
Active
3
Recovery
22
On Block
-5
On Hit
KD +35
Level
4
Meter
+4
Cancels
SpecialEXSuper
■ 12f startup■ 3f active■ 22f recovery37f total
Hard Knockdown

Low sweep into a hard knockdown. Minus on block. Pick up with 6U: 5H 3H 6U 2U 2H.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.05, y 0.25, 1.64×0.56 m
Reach
1.87 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -5
Move id
66

Unique Actions

5U

Twin EdgeUniqueMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
350
Startup
9
Active
3
Recovery
17
On Block
-3
On Hit
-1
Level
3
Meter
+5
Cancels
GatlingSpecialEXSuper
■ 9f startup■ 3f active■ 17f recovery29f total

Twin Edge. A stepping mid cut that counts as two basic attacks. His safest form on block. As the double, it hard-knocks down: an oki ender, or a knockdown for 6U to pick up. Cancels into 6U/2U on hit or block and into 2H on hit.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
5
Self velocity
3 / 0 m/s
Hitbox
x 0.95, y 0.95, 1.6×1 m
Reach
1.75 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -3
Move id
35

2U

Slip CutUniqueLow
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
320
Startup
10
Active
3
Recovery
16
On Block
-5
On Hit
-3
Level
2
Meter
+5
Invuln
Full 1-5 (warp)
Cancels
Gatling (hit)SpecialEXSuperJump
■ 10f startup■ 3f active■ 16f recovery29f total
Jump CancelTeleport (cross-up)

Slip Cut. A low. Close up, he slips under the opponent (invulnerable until he arrives) and cuts from the far side, so it's a low and a crossup. There's still time to block the new side. From further away, it's a short slide. Minus on block. As the double, it floats them straight up, and 2U jump-cancels into the air chain.

Advanced data
Hitstop
10
Hitstun
16
Blockstun
14
Untech
44
Chip
none
Style gain
5
Hitbox
x 0.8, y 0.25, 1.4×0.52 m
Reach
1.50 m
Measured at
0.05 m gap
Warp
frame 5, past foe, max 1.5 m
Hit result
hit, 1 hit(s)
Block result
block, adv -5
Move id
39

6U

Wuju LeapUniqueOverhead
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
380
Startup
17
Active
3
Recovery
19
On Block
-5
On Hit
-3
Level
3
Meter
+5
Cancels
GatlingSpecialEXSuper
■ 17f startup■ 3f active■ 19f recovery39f total

Wuju Leap. Advancing overhead that opens a short Wuju window on hit and picks up hard knockdowns. Slow, and minus on hit and block, so it's a mix/pickup tool, not a poke. As the double, it ground bounces once per combo, so the whole chain runs again (5L 5M 5U 6U 5L 5M 5H 2H). Cancels into 2U or 2H.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
40
Chip
none
Style gain
5
Self velocity
6.5 / 0 m/s
Hitbox
x 0.95, y 1.15, 1.5×1.2 m
Reach
1.70 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -5
Move id
40

Air Normals

j.L

AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
155
Startup
5
Active
3
Recovery
10
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
Gatling
■ 5f startup■ 3f active■ 10f recovery18f total

Fast air normal. Cancels into j.U on hit or block.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.72, y 0.4, 1.2×0.96 m
Reach
1.32 m
Move id
41

j.M

AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
265
Startup
7
Active
3
Recovery
12
On Block
—
On Hit
—
Level
3
Meter
+4
Cancels
Gatling
■ 7f startup■ 3f active■ 12f recovery22f total

Air chain filler, and the usual button after j.U crosses.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 0.88, y 0.3, 1.4×1.1 m
Reach
1.58 m
Move id
42

j.H

AirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
410
Startup
10
Active
4
Recovery
16
On Block
—
On Hit
—
Level
4
Meter
+4
Cancels
Gatling
■ 10f startup■ 4f active■ 16f recovery30f total
Hard Knockdown

Air hard knockdown. It ends the air chain, and 5L or 6U picks up the landing.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1, y -0.3, 1.6×1.7 m
Reach
1.80 m
Move id
43

j.U

Alpha Strike (Air)AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
320
Startup
5
Active
4
Recovery
16
On Block
—
On Hit
—
Level
3
Meter
+5
Invuln
Full 1-1 (warp)
Cancels
Gatling (hit)
■ 5f startup■ 4f active■ 16f recovery25f total
Teleport (cross-up)

Alpha Strike (Air). Blinks past an airborne opponent in range, follows their height, and cuts back into a short float. j.M/j.H continue from the new side. Shares Alpha's cooldown, so in combos it usually comes after a double refreshes it (2H jc j.M j.U j.H).

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
5
Launch velocity
1 / 1.5 m/s
Hitbox
x 0.8, y 0.3, 1.5×1.4 m
Reach
1.55 m
Warp
frame 1, past foe, max 2.4 m
Move id
44

Throws

Throw

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
610
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Standard throw into a hard knockdown. 5L/5M leave him close and not minus, so it's a natural follow-up.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.46, y 0.52, 0.52×0.6 m
Reach
0.72 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
45

AirThrow

ThrowThrow
-1m0m1m
HitboxHurtbox
Damage
545
Startup
5
Active
2
Recovery
18
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 18f recovery25f total

Air grab against jumpers.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.34, y 0.42, 0.52×0.52 m
Reach
0.60 m
Move id
46

BackThrow

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
610
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Same as Throw, but it swaps sides.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.46, y 0.52, 0.52×0.6 m
Reach
0.72 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
47

Special Moves

236

Alpha Strike236L236M236H236EX

Alpha Strike. The blink cut, fully invulnerable until he arrives. 236L and 236M hand back into 5U/6U on hit. 236H ends the combo. All three share Alpha's cooldown with j.U.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
236L3208316-20Full 1-5 (warp)
236M42011320-3-1Full 1-7 (warp)
236H48013324-7KD +33Full 1-9 (warp)
236EX5159420-1Launch +28Full 1-5 (warp)

236L

Alpha Strike (L)236L5S+LSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
320
Startup
8
Active
3
Recovery
16
On Block
-2
On Hit
0
Level
3
Meter
+3
Invuln
Full 1-5 (warp)
Cancels
Gatling (hit)EX (hit)Super (hit)
■ 8f startup■ 3f active■ 16f recovery27f total
Teleport

Short forward blink that never crosses. Even on hit, slightly minus on block. It's the "stay" read against 236M.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
3
Hitbox
x 0.85, y 0.9, 1.4×1.1 m
Reach
1.55 m
Measured at
0.05 m gap
Warp
frame 5, 1.2 m
Hit result
hit, 1 hit(s)
Block result
block, adv -2
Move id
50

236M

Alpha Strike (M)236M5S+MSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
420
Startup
11
Active
3
Recovery
20
On Block
-3
On Hit
-1
Level
4
Meter
+4
Invuln
Full 1-7 (warp)
Cancels
Gatling (hit)EX (hit)Super (hit)
■ 11f startup■ 3f active■ 20f recovery34f total
Teleport (cross-up)

The real crossup blink. It arrives behind them and cuts from the far side, with time left to block the new side. Slightly minus on hit and block. 5L 5M 5H 236M 5U 6U hands back into the forms.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
4
Hitbox
x 0.9, y 0.9, 1.56×1.2 m
Reach
1.68 m
Measured at
0.05 m gap
Warp
frame 7, past foe, max 3.4 m
Hit result
hit, 1 hit(s)
Block result
block, adv -3
Move id
51

236H

Alpha Strike (H)236H5S+HSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
480
Startup
13
Active
3
Recovery
24
On Block
-7
On Hit
KD +33
Level
4
Meter
+4
Invuln
Full 1-9 (warp)
Cancels
EX (hit)Super (hit)
■ 13f startup■ 3f active■ 24f recovery40f total
Hard KnockdownWallstickTeleport (cross-up)

The long blink. Hard knockdown, and it wallsticks in the corner. The most minus blink on block. This is his standard route ender (5L 5M 5U 236H).

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
4
Launch velocity
3 / 0 m/s
Hitbox
x 0.9, y 0.9, 1.6×1.2 m
Reach
1.70 m
Measured at
0.05 m gap
Warp
frame 9, past foe, max 4.2 m
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -7
Move id
52

236EX

Alpha Strike (EX)236L+M5S+L+MEXMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
515
Startup
9
Active
4
Recovery
20
On Block
-1
On Hit
Launch +28
Level
5
Meter
−50
Invuln
Full 1-5 (warp)
Cancels
Gatling (hit)Super (hit)
■ 9f startup■ 4f active■ 20f recovery33f total
LauncherTeleport (cross-up)

Ignores and clears the cooldown, blinks from further away, crosses, launches, and hands back into 5U/6U. Barely minus on block. Spend it early: 5L 5M 5H 236EX 6U into the bounce leg is his best 50-Style route.

Advanced data
Hitstop
16
Hitstun
52
Blockstun
23
Untech
52
Chip
level 2
Style gain
none (spends meter)
Launch velocity
1.5 / 9 m/s
Hitbox
x 0.9, y 0.95, 1.7×1.4 m
Reach
1.75 m
Measured at
0.05 m gap
Warp
frame 5, past foe, max 5 m
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -1
Move id
53

Meditate. A channel with no hitbox. While he channels he takes reduced damage (chip included), heals, and banks Double Strike stacks over time. Wuju, Highlander, and the stack fade all pause. After it settles, it can cancel into 5U, 6U, 236, or 623. It isn't armor: he still takes hitstun, and throws ignore it. Longer versions cut more, heal more, and bank more.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
214L043010———
214M044810———
214H046612———
214EX036010——Armor

214L

Meditate (L)214L4S+LSpecial
No hitbox (utility move)
Damage
0
Startup
4
Active
30
Recovery
10
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
GatlingSpecialEXSuper (hit)
■ 4f startup■ 30f active■ 10f recovery44f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
54

214M

Meditate (M)214M4S+MSpecial
No hitbox (utility move)
Damage
0
Startup
4
Active
48
Recovery
10
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
GatlingSpecialEXSuper (hit)
■ 4f startup■ 48f active■ 10f recovery62f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
55

214H

Meditate (H)214H4S+HSpecial
No hitbox (utility move)
Damage
0
Startup
4
Active
66
Recovery
12
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
GatlingSpecialEXSuper (hit)
■ 4f startup■ 66f active■ 12f recovery82f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
56

214EX

Meditate (EX)214L+M4S+L+MEX
No hitbox (utility move)
Damage
0
Startup
3
Active
60
Recovery
10
On Block
—
On Hit
—
Level
1
Meter
−50
Invuln
Armor
Cancels
GatlingSpecialEXSuper (hit)
■ 3f startup■ 60f active■ 10f recovery73f total
Armor

Starts with the double already armed, and adds one strike of armor. The strike it absorbs re-arms the double, so the counterattack out of it strikes twice.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
level 2
Style gain
none (spends meter)
Move id
71

623

Wuju Style623L623M623H623EX

Wuju Style. A rising cut that opens a Wuju window on hit (longer at higher strengths).

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
623L3056318-4-2—
623M3808322-5Launch +25—
623H45011426-10KD +30Armor
623EX4955426-7Launch +24Strike 1-5, Throw 1-5

623L

Wuju Style (L)623L6S+LSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
305
Startup
6
Active
3
Recovery
18
On Block
-4
On Hit
-2
Level
3
Meter
+4
Cancels
Gatling (hit)EX (hit)Super (hit)
■ 6f startup■ 3f active■ 18f recovery27f total

Quick cut, slightly minus on hit. Hands back into 5U/6U (5L 5M 5H 623L 5U 6U).

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Hitbox
x 0.8, y 1, 1.32×1.6 m
Reach
1.46 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
57

623M

Wuju Style (M)623M6S+MSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
380
Startup
8
Active
3
Recovery
22
On Block
-5
On Hit
Launch +25
Level
4
Meter
+4
Cancels
Gatling (hit)EX (hit)Super (hit)Jump
■ 8f startup■ 3f active■ 22f recovery33f total
LauncherJump Cancel

Launches and jump-cancels on hit into the air chain. It's the autocombo ender, and the low opener's follow-up (2U 623M jc j.M j.H).

Advanced data
Hitstop
14
Hitstun
50
Blockstun
20
Untech
50
Chip
level 1
Style gain
4
Launch velocity
1.5 / 12 m/s
Hitbox
x 0.75, y 1.15, 1.4×1.9 m
Reach
1.45 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -5
Move id
58

623H

Wuju Style (H)623H6S+HSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
450
Startup
11
Active
4
Recovery
26
On Block
-10
On Hit
KD +30
Level
4
Meter
+4
Invuln
Armor
Cancels
EX (hit)Super (hit)
■ 11f startup■ 4f active■ 26f recovery41f total
Hard KnockdownArmor

Armors one strike (which also banks a stack) and hard-knocks down. Very minus on block, and it's not invulnerable, so it's a counter-read, not a reversal.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
4
Launch velocity
3 / 0 m/s
Hitbox
x 0.85, y 1.1, 1.5×1.8 m
Reach
1.60 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -10
Move id
59

623EX

Wuju Style (EX)623L+M6S+L+MEXMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
495
Startup
5
Active
4
Recovery
26
On Block
-7
On Hit
Launch +24
Level
5
Meter
−50
Invuln
Strike 1-5, Throw 1-5
Cancels
Gatling (hit)Super (hit)Jump
■ 5f startup■ 4f active■ 26f recovery35f total
LauncherJump CancelStrike InvulnThrow InvulnReversal

The real reversal: strike and throw invulnerable through startup, launches, jump-cancels, and opens the longest Wuju window. Minus on block.

Advanced data
Hitstop
16
Hitstun
54
Blockstun
23
Untech
54
Chip
level 2
Style gain
none (spends meter)
Launch velocity
1.5 / 12 m/s
Hitbox
x 0.75, y 1.15, 1.5×2 m
Reach
1.50 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -7
Move id
72

22

Highlander22L22M22H22EX

Highlander. The install, no hitbox (see Unique Mechanic). Use it over a knockdown, e.g. 5L 5M 5H 3H 22M 6U.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
22L06314———
22M08316———
22H010318———
22EX08314———

22L

Highlander (L)22L2S+LSpecial
No hitbox (utility move)
Damage
0
Startup
6
Active
3
Recovery
14
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super (hit)
■ 6f startup■ 3f active■ 14f recovery23f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
67

22M

Highlander (M)22M2S+MSpecial
No hitbox (utility move)
Damage
0
Startup
8
Active
3
Recovery
16
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super (hit)
■ 8f startup■ 3f active■ 16f recovery27f total

The dash-cancel tier. With it active, 5L 5U 66 5L 5U 6U dash-cancels Twin Edge to keep the pressure going, and j.U j.66 chases in the air.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
68

22H

Highlander (H)22H2S+HSpecial
No hitbox (utility move)
Damage
0
Startup
10
Active
3
Recovery
18
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super (hit)
■ 10f startup■ 3f active■ 18f recovery31f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
69

22EX

Highlander (EX)22L+M2S+L+MEX
No hitbox (utility move)
Damage
0
Startup
8
Active
3
Recovery
14
On Block
—
On Hit
—
Level
1
Meter
−50
Cancels
Super (hit)
■ 8f startup■ 3f active■ 14f recovery25f total

The longest Highlander at the top tier, and the flash arms the double and gives Alpha back.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
level 2
Style gain
none (spends meter)
Move id
70

Supers

Skybound

Alpha Barrage236M+HSkyboundMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
1000
Startup
12
Active
6
Recovery
40
On Block
-23
On Hit
KD +70
Level
5
Meter
−100
Invuln
Full 1-8 (warp)
Cancels
None
■ 12f startup■ 6f active■ 40f recovery58f total
LauncherHard KnockdownWallstickTeleport (cross-up)

Alpha Barrage. Blinks in from long range, invulnerable until it crosses, and ends in a launch, hard knockdown, and wallstick. Very punishable on block. Use it as the cash-out after 5L 5M 5U.

Advanced data
Hitstop
16
Hitstun
44
Blockstun
23
Untech
44
Chip
level 2
Style gain
none (spends meter)
Launch velocity
6 / 6 m/s
Hitbox
x 1.2, y 1, 2.4×1.9 m
Reach
2.40 m
Measured at
0.05 m gap
Warp
frame 8, past foe, max 5 m
Hit result
hit, knockdown, airborne, 1 hit(s)
Block result
block, adv -23
Move id
60

Awakening

Highlander (Full)214M+HAwakeningMid
-1m0m1m2m3m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
1280
Startup
14
Active
8
Recovery
44
On Block
-29
On Hit
KD +58
Level
5
Meter
−100
Invuln
Full 1-10 (warp)
Cancels
Jump
■ 14f startup■ 8f active■ 44f recovery66f total
LauncherHard KnockdownJump CancelNo OTGTeleport (cross-up)

Highlander (Full). A long-range barrage flash that launches and jump-cancels on hit. The rest of the route runs under the longest Highlander, with Wuju always on, no Alpha cooldown, and the double every third basic. Its knockdown can't be picked up, so jump-cancel it and spend it early: 5L 5M 5H 236M Awakening jc j.M j.U j.H into more legs.

Advanced data
Hitstop
16
Hitstun
50
Blockstun
23
Untech
50
Chip
level 2
Style gain
none (spends meter)
Launch velocity
1 / 9 m/s
Hitbox
x 1.4, y 1, 3×2 m
Reach
2.90 m
Measured at
0.05 m gap
Warp
frame 10, past foe, max 5.5 m
Hit result
hit, knockdown, airborne, 1 hit(s)
Block result
block, adv -29
Move id
61

Bursts

GoldBurst

BurstMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
480
Startup
8
Active
4
Recovery
42
On Block
-23
On Hit
Launch -6
Level
5
Meter
+5
Cancels
None
■ 8f startup■ 4f active■ 42f recovery54f total
Launcher

Advancing burst launch from neutral. Very punishable on block.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Self velocity
7 / 0 m/s
Hitbox
x 0.7, y 0.75, 1.24×1.16 m
Reach
1.32 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -23
Move id
64

BlueBurst

BurstMid
-1m0m1m
HitboxHurtbox
Damage
0
Startup
4
Active
4
Recovery
22
On Block
—
On Hit
—
Level
5
Meter
+5
Invuln
Strike 1-4, Throw 1-4
Cancels
None
■ 4f startup■ 4f active■ 22f recovery30f total
LauncherStrike InvulnThrow Invuln

Invulnerable escape out of hitstun.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Hitbox
x 0.5, y 0.6, 1.1×1.1 m
Reach
1.05 m
Move id
65