W

#09 · Standard body

Master Yi

The Wuju Bladesman

Blink rushdown with a counting puzzleResource: HighlanderDifficulty

A fast sword who blinks through your buttons and strikes twice on every fourth basic attack. His three Unique forms each land that Double Strike in a different shape (knockdown, bounce, or float), so where you land the double decides the route. Pick him if you like fast movement, crossup blinks, and combos you steer by counting.

42 combos

Magic series floor

midscreenmeterlessgatlingValidated 2026-09-30

5L›5M›5H

The universal floor: the gatling alone, no special.

Damage
819
Hits
3
Difficulty
★☆☆☆☆
Starts with
no meter
Style net
+8

2H launch into the air chain

midscreenmeterlessairValidated 2026-09-30

5L›5M›5H›2H›jc›j.L›j.M›j.H

2H launches and jump-cancels; j.H ends it on an air knockdown.

Damage
1758
Hits
7
Difficulty
★☆☆☆☆
Starts with
no meter
Style net
+16
End adv.
+44

Alpha L stays in front

midscreenmeterlessspecialValidated 2026-09-30

5L›5M›5H›236L

236L blinks short and never crosses, so the ender keeps him on the same side.

Damage
1065
Hits
4
Difficulty
★☆☆☆☆
Starts with
no meter
Style net
+10

Alpha M crosses

midscreenmeterlessspecialValidated 2026-09-30

5L›5M›5H›236M

236M blinks through the body and cuts from the far side; he re-faces on arrival.

Damage
1142
Hits
4
Difficulty
★☆☆☆☆
Starts with
no meter
Style net
+11

Alpha H hard knockdown

midscreenmeterlessspecialValidated 2026-09-30

5L›5M›5H›236H

236H is the long blink: hard knockdown, and a wallstick in the corner.

Damage
1189
Hits
4
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+11
End adv.
+7

Twin Edge banks two

midscreenmeterlessuniquechainairValidated 2026-09-30

5L›5M›5U›2H›jc›j.M›j.U›j.H

5U counts as two basic attacks, so after 5L 5M the stacks are full and 2H is the double: extra hitstun, and Alpha is back for j.U.

Damage
1803
Hits
7
Difficulty
★☆☆☆☆
Starts with
no meter
Style net
+19
End adv.
+31

Twin Edge double: hard knockdown

midscreenmeterlessuniqueokiValidated 2026-09-30

5L›5M›5H›5U

5L 5M 5H arm the double, so Twin Edge lands it in its own shape: a hard knockdown with the time to set up.

Damage
1222
Hits
4
Difficulty
★☆☆☆☆
Starts with
no meter
Style net
+11
End adv.
+5

Twin Edge knockdown, leap pickup

midscreenmeterlessuniquechainairotglegValidated 2026-09-30

5L›5M›5H›5U›6U›2U›2H›jc›j.M›j.U›j.H

The Twin Edge knockdown is OTG-legal: the Wuju leap picks the body up for a second leg, and the slip banks toward the next double.

Damage
2361
Hits
10
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+20
End adv.
+31
Legs
2
OTG

Wuju leap double: the bounce

midscreenmeterlessuniquechainairbounceValidated 2026-09-30

5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H

Twin Edge arms the double, so the Wuju leap lands it as a bounce: the body pops back up and the whole chain runs again.

Damage
2661
Hits
11
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+25
End adv.
+31
Bounce

Leap bounce into the launch

midscreenmeterlessuniquechainairbounceValidated 2026-09-30

5L›5M›5U›6U›2H›jc›j.M›j.U›j.H

The short bounce route: 2H picks the popped body straight into the air chain.

Damage
2262
Hits
8
Difficulty
★☆☆☆☆
Starts with
no meter
Style net
+21
End adv.
+31
Bounce

Wuju leap overhead opener

midscreenmeterlessuniqueairstarterValidated 2026-09-30

6U›2H›jc›j.M›j.H

6U is the overhead: it hands to the launcher on hit and opens the Wuju window, so the air chain after it cuts true.

Damage
1670
Hits
4
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+14
End adv.
+47

Slip under, launch from behind

midscreenmeterlessuniquechainaircrossupValidated 2026-09-30

5L›5M›2U›2H›jc›j.M›j.U›j.H

2U slips under the close body and cuts low from the far side; it banks the third stack, so 2H is the double.

Damage
1778
Hits
7
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+19
End adv.
+31

Slip Cut double: the float

midscreenmeterlessuniquechainairValidated 2026-09-30

5L›5U›2U›jc›j.L›j.M›j.U›j.H

5L 5U arm the double, so the slip lands it as a float, and 2U jump-cancels straight into the air chain.

Damage
1656
Hits
7
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+18
End adv.
+31

Full gatling into the float

midscreenmeterlessuniquechainairValidated 2026-09-30

5L›5M›5H›2U›jc›j.L›j.M›j.U›j.H

The gatling arms the double and the slip floats them off 5H.

Damage
1785
Hits
8
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+19
End adv.
+31

Slip Cut low opener

midscreenmeterlessuniquespecialairstarterValidated 2026-09-30

2U›623M›jc›j.M›j.H

The low starter: 2U cancels into the rising cut on hit.

Damage
1307
Hits
4
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+14
End adv.
+33

Armed slip from neutral

midscreenmeterlessresourceuniqueairstarterValidated 2026-09-30

2U›jc›j.L›j.M›j.U›j.H

With the double armed, the low slip floats them on its own and goes straight to the air.

Damage
1357
Hits
5
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+14
End adv.
+31

Wuju rising cut, jump cancel

midscreenmeterlessspecialairValidated 2026-09-30

5L›5M›5H›623M›jc›j.M›j.H

623M launches and jump-cancels into the air normals.

Damage
1659
Hits
6
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+15
End adv.
+35

Wuju window open

midscreenmeterlessresourceuniquechainairbounceValidated 2026-09-30

5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H

Every hit inside a live Wuju window adds a quarter of its damage as true damage.

Damage
2908
Hits
11
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+25
End adv.
+31
Bounce

Alpha hands back to the forms

midscreenmeterlessspecialuniquechainairbounceValidated 2026-09-30

5L›5M›5H›236M›5U›6U›2H›jc›j.M›j.H

236M hands back to Twin Edge on hit, which arms the leap's bounce.

Damage
2334
Hits
9
Difficulty
★★★☆☆
Starts with
no meter
Style net
+19
End adv.
+49
Legs
2
OTG

Wuju L hands back

midscreenmeterlessspecialuniquechainairbounceValidated 2026-09-30

5L›5M›5H›623L›5U›6U›2H›jc›j.M›j.H

623L opens the Wuju window and hands back to Twin Edge; the bounce and the launch follow.

Damage
2356
Hits
9
Difficulty
★★★☆☆
Starts with
no meter
Style net
+19
End adv.
+49
Legs
2
OTG

Jump-in into the bounce route

midscreenmeterlessairuniquechainbounceValidated 2026-09-30

9›j.H›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H

A j.H jump-in into the full leap-bounce route.

Damage
2089
Hits
11
Difficulty
★★★☆☆
Starts with
no meter
Style net
+23
End adv.
+31
Legs
2
BounceOTG

Sweep, leap pickup

midscreenmeterlessuniqueotglegchainairValidated 2026-09-30

5L›5M›5H›3H›6U›2U›2H›jc›j.M›j.U›j.H

3H hard knockdown; 6U picks the body up for a second leg and the slip arms the double on 2H.

Damage
2448
Hits
10
Difficulty
★★☆☆☆
Starts with
no meter
Style net
+20
End adv.
+31
Legs
2
OTG

Float, then the bounce leg

midscreenmeterlessuniquechainairotglegbounceValidated 2026-09-30

5L›5U›2U›jc›j.L›j.M›j.U›j.H›5L›5M›5U›6U›5L›2H›jc›j.M›j.H

The float's air chain ends on j.H; 5L picks up and the second leg spends the bounce.

Damage
2476
Hits
15
Difficulty
★★★☆☆
Starts with
no meter
Style net
+24
End adv.
+49
Legs
2
BounceOTG

Bounce, then the second leg

midscreenmeterlessuniquechainairotglegbounceValidated 2026-09-30

5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H›5L›5M›5U›6U›2H›jc›j.M›j.H

The bounce is spent once a combo, so the second leg's leap double is a plain one that hands to 2H.

Damage
3177
Hits
18
Difficulty
★★★★☆
Starts with
no meter
Style net
+31
End adv.
+49
Legs
2
BounceOTG

Bounce, pickup, long Alpha

midscreenmeterlessuniquechainairotglegspecialbounceValidated 2026-09-30

5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H›5L›5M›5U›236H

The pickup leg cashes out on the long Alpha's hard knockdown.

Damage
3001
Hits
15
Difficulty
★★★☆☆
Starts with
no meter
Style net
+28
End adv.
+9
Legs
2
BounceOTG

Three legs

midscreenmeterlessuniquechainairotglegspecialbounceValidated 2026-09-30

5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H›5L›5M›5U›6U›2H›jc›j.M›j.U›j.H›5L›5M›5U›236H

The meterless top: every leg arms a double on Twin Edge, and the last one cashes out on 236H.

Damage
3556
Hits
23
Difficulty
★★★★★
Starts with
no meter
Style net
+32
End adv.
+9
Legs
3
BounceOTG

Corner: long Alpha wallstick

cornermeterlessuniquechainairotglegspecialbounceValidated 2026-09-30

5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H›5L›5M›5U›236H

Start cornered: the bounce route carries, and 236H sticks them to the wall.

Damage
3001
Hits
15
Difficulty
★★★☆☆
Starts with
no meter
Style net
+28
End adv.
+44
Legs
2
BounceWallstickOTG

Sweep into Highlander M

midscreenmeterlessotglegresourceuniquechainairValidated 2026-09-30

5L›5M›5H›3H›22M›6U›2U›2H›jc›j.M›j.U›j.H

22M over the sweep knockdown, then the pickup leg runs inside Highlander: every third basic doubles.

Damage
2499
Hits
10
Difficulty
★★★☆☆
Starts with
no meter
Style net
+20
End adv.
+31
Legs
2
OTG

Highlander: Twin Edge dash-cancel

midscreenmeterlessresourcedashcanceluniquechainairbounceValidated 2026-09-30

5L›5U›66›5L›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.66›j.H

Under Highlander M Twin Edge dash-cancels once, the double comes every third basic, and j.U air dash-cancels.

Damage
3228
Hits
12
Difficulty
★★★★☆
Starts with
no meter
Style net
+25
End adv.
+39
Bounce

Highlander: dash chase, two pickups

midscreenmeterlessresourcedashcanceluniquechainairotglegbounceValidated 2026-09-30

5L›5U›66›5L›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.66›j.H›5L›5M›5U›6U›2H›jc›j.M›j.H

The dash-cancel route with a pickup leg on the end.

Damage
3633
Hits
19
Difficulty
★★★★★
Starts with
no meter
Style net
+28
End adv.
+49
Legs
3
BounceOTG

EX Wuju into the air Alpha

midscreen1barexspecialairValidated 2026-09-30

5L›5M›5H›623EX›jc›j.M›j.U›j.H

623EX is the invincible rising cut; it opens the longest Wuju window and jump-cancels.

Damage
2012
Hits
7
Difficulty
★★☆☆☆
Starts with
50 Style
Style net
-35
End adv.
+31
EX

EX Alpha third leg

midscreen1barexspecialuniquechainairotglegbounceValidated 2026-09-30

5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H›5L›5M›5U›6U›2H›jc›j.M›j.U›j.H›5L›5M›5U›236EX›6U

236EX ignores the cooldown and launches, then hands back to the leap.

Damage
3640
Hits
24
Difficulty
★★★★★
Starts with
50 Style
Style net
-17
Legs
3
EXBounceOTG

EX Wuju third leg

midscreen1barexspecialuniquechainairotglegbounceValidated 2026-09-30

5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H›5L›5M›5U›6U›2H›jc›j.M›j.U›j.H›5L›5M›5H›623EX›jc›j.M›j.U›j.H

The best one-bar route: the third leg rises on 623EX and cuts true under its Wuju window.

Damage
3654
Hits
26
Difficulty
★★★★★
Starts with
50 Style
Style net
-18
End adv.
+31
Legs
3
EXBounceOTG

Twin Edge into Skybound

midscreen2barsuperuniquechainValidated 2026-09-30

5L›5M›5U›6U›Skybound

The short confirm into the Alpha barrage.

Damage
2067
Hits
5
Difficulty
★☆☆☆☆
Starts with
100 Style
Style net
-88
End adv.
+7
SuperBounceWallstick

Alpha into Awakening

midscreen2barsuperspecialValidated 2026-09-30

5L›5M›5H›236M›Awakening

Awakening launches and jump-cancels on hit, so the full Highlander (Wuju always on, no Alpha cooldown, the double every third basic) runs whatever follows. Here it ends the route.

Damage
2312
Hits
5
Difficulty
★★☆☆☆
Starts with
100 Style
Style net
-89
End adv.
-2
Super

Three legs into Skybound

midscreen2barsuperuniquechainairotglegbounceValidated 2026-09-30

5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H›5L›5M›5U›6U›2H›jc›j.M›j.U›j.H›5L›5M›5U›Skybound

The third leg cashes out on the barrage.

Damage
3686
Hits
23
Difficulty
★★★★★
Starts with
100 Style
Style net
-68
End adv.
+7
Legs
3
SuperBounceWallstickOTG

Three legs into Awakening

midscreen2barsuperuniquechainairotglegbouncespecialValidated 2026-09-30

5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H›5L›5M›5U›6U›2H›jc›j.M›j.U›j.H›5L›5M›5H›236M›Awakening

Awakening as the last ender: the third leg crosses on 236M and cashes out on the super, which wastes the Highlander it leaves.

Damage
3817
Hits
24
Difficulty
★★★★★
Starts with
100 Style
Style net
-69
End adv.
-2
Legs
3
SuperBounceOTG

EX Alpha early: the free leg

midscreen1barexspecialuniquechainairotglegbounceValidated 2026-09-30

5L›5M›5H›236EX›6U›5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H

236EX spent first launches and hands to the leap, so the bounce leg runs as a juggle inside the first combo leg; the double on the leap is armed by 5L 5M 5H.

Damage
3487
Hits
16
Difficulty
★★★★☆
Starts with
50 Style
Style net
-21
End adv.
+31
EXBounce

EX Alpha early, three legs

midscreen1barexspecialuniquechainairotglegbounceValidated 2026-09-30

5L›5M›5H›236EX›6U›5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H›5L›5M›5U›6U›2H›jc›j.M›j.U›j.H›5L›5M›5U›236H

The best one-bar route: spend 236EX first, not last. The two pickup legs follow and 236H cashes out.

Damage
4243
Hits
28
Difficulty
★★★★★
Starts with
50 Style
Style net
-16
End adv.
+9
Legs
3
EXBounceOTG

Awakening, jump cancel

midscreen2barsuperspecialairValidated 2026-09-30

5L›5M›5H›236M›Awakening›jc›j.M›j.U›j.H

Awakening launches and jump-cancels into the air chain under the full Highlander.

Damage
3084
Hits
8
Difficulty
★★☆☆☆
Starts with
100 Style
Style net
-82
End adv.
+31
Super

Awakening early, bounce leg

midscreen2barsuperspecialuniquechainairotglegbounceValidated 2026-09-30

5L›5M›5H›236M›Awakening›jc›j.M›j.U›j.H›5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H

Spend Awakening first: every hit after it pays Wuju's true damage, and the double comes every third basic.

Damage
4158
Hits
19
Difficulty
★★★★☆
Starts with
100 Style
Style net
-74
End adv.
+39
Legs
2
SuperBounceOTG

Awakening early, three legs

midscreen2barsuperspecialuniquechainairotglegbounceValidated 2026-09-30

5L›5M›5H›236M›Awakening›jc›j.M›j.U›j.H›5L›5M›5U›6U›5L›5M›5H›2H›jc›j.M›j.U›j.H›5L›5U›6U›2H›jc›j.M›j.U›j.H

The top route. Under the full Highlander the double comes every third basic, so the last leg is 5L 5U: Twin Edge banks two and the leap is the double.

Damage
4613
Hits
26
Difficulty
★★★★★
Starts with
100 Style
Style net
-71
End adv.
+39
Legs
3
SuperBounceOTG
Notation
  • 7 Jump back
  • 8 Jump up
  • 9 Jump forward
  • 44 Backdash
  • 66 Dash
  • jc Jump cancel
  • j.66 Air dash
  • IAD Instant air dash
  • SC Style Cancel (spends 25 Style, 10f screen freeze)
  • SDC6 Style Dash Cancel forward
  • SDC4 Style Dash Cancel back
  • SDC8 Style Dash Cancel up
  • SDC2 Style Dash Cancel down
  • 236EX L+M version of a special (costs Style)
  • Every route is replayed in the real sim on a standing dummy; damage and advantage are the results.