W

#04 · Standard body

Diana

Scorn of the Moon

Mark-and-recapture dive swordfighterResource: MoonlightDifficulty

A midrange sword who paints Moonlight on the opponent with Crescent Strike, then spends it with Lunar Rush to reopen her gatlings for a whole second chain. Pick her if you like confirming into a meterless double string that carries to the wall from anywhere.

Startup counts the first active frame. On Block / On Hit are measured by running each move in the real sim against a standing dummy at the closest range it connects from, point blank where possible. Hover any value for details.

Normals

5L

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
225
Startup
5
Active
2
Recovery
8
On Block
+1
On Hit
+3
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 5f startup■ 2f active■ 8f recovery15f total

Fastest button and her standard starter. Plus on hit, slightly plus on block. Gatlings into all her mediums and heavies, 5U, and 3H. It only special-cancels on hit.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.968, y 0.726, 1.452×0.924 m
Reach
1.69 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv +1
Move id
32

5M

NormalMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
410
Startup
8
Active
3
Recovery
14
On Block
0
On Hit
+2
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 8f startup■ 3f active■ 14f recovery25f total

Stepping diagonal crescent. Even on block, so it's a safe place to stop or frame-trap from. Cancels into specials on hit or block, which makes 5M 236M her standard poke-into-mark.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 1.122, y 0.814, 1.716×1.1 m
Reach
1.98 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
33

5H

NormalMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
625
Startup
14
Active
4
Recovery
20
On Block
-4
On Hit
-2
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 14f startup■ 4f active■ 20f recovery38f total

The vertical crescent. Its box stands tall enough to catch a jump-in, and it keeps its reach. Minus on block. On hit it can hand into 5U, and into 6U if Moonlight is live. Under Moonsilver it becomes the wide cleave.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.122, y 1.21, 1.98×2.31 m
Reach
2.11 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
34

2L

NormalLow
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
210
Startup
6
Active
2
Recovery
10
On Block
-1
On Hit
+1
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 6f startup■ 2f active■ 10f recovery18f total

Fast low. Slightly plus on hit, slightly minus on block. Chains into 2M, 2U, 5M, 5H, 2H, 3H.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.836, y 0.286, 1.364×0.572 m
Reach
1.52 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -1
Move id
36

2M

NormalLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
385
Startup
9
Active
3
Recovery
14
On Block
0
On Hit
+2
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 9f startup■ 3f active■ 14f recovery26f total

Long floor crescent off a lunge. Her furthest-reaching low, and even on block. Gatlings into 2U, so 2L 2M 2U 6U is the low route into the recapture.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 1.188, y 0.286, 1.76×0.616 m
Reach
2.07 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
37

2H

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
610
Startup
12
Active
3
Recovery
18
On Block
-1
On Hit
Launch +35
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuperJump
■ 12f startup■ 3f active■ 18f recovery33f total
LauncherJump Cancel

Universal launcher. Jump-cancels on hit into j.L j.M j.H. Near even on block. Can hand into 2U on hit or block. Under Moonsilver it's the wide rising arc.

Advanced data
Hitstop
14
Hitstun
56
Blockstun
20
Untech
56
Chip
none
Style gain
4
Launch velocity
2.5 / 16 m/s
Hitbox
x 0.605, y 1.265, 1.43×2.31 m
Reach
1.32 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -1
Move id
38

3H

NormalLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
555
Startup
13
Active
3
Recovery
22
On Block
-5
On Hit
KD +35
Level
4
Meter
+4
Cancels
SpecialEXSuper
■ 13f startup■ 3f active■ 22f recovery38f total
Hard Knockdown

Low sweep into a hard knockdown. The downed body stays in place for the 5L pickup that opens the next leg. Minus on block.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.21, y 0.286, 1.848×0.66 m
Reach
2.13 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -5
Move id
66

Unique Actions

5U

Pale Cascade (Orbit)UniqueMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
320
Startup
10
Active
4
Recovery
18
On Block
-5
On Hit
-3
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 10f startup■ 4f active■ 18f recovery32f total

Pale Cascade (Orbit). The orbs wheel around her and the box wraps her body front and back, so it hits a cross-up and works as combo glue. Puts up the Cascade shield on startup and refreshes it on hit. Minus even on hit, so never leave it bare: 5U 6U is always available (hit, block, or whiff), and so is any special.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 0.275, y 0.99, 2.09×1.76 m
Reach
1.32 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -5
Move id
35

2U

Crescent StrikeUniqueMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
470
Startup
9
Active
4
Recovery
20
On Block
-4
On Hit
-2
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 9f startup■ 4f active■ 20f recovery33f total

Crescent Strike. A lunging, scooping crescent that marks for 2.5 s on hit. Mid, and it never launches. Minus on block. Cancels into 6U and specials, and into 5H on hit, but never back into 5U. The validated recapture routes all open from 236, so use 2U as the quick mark in neutral or after an instant block.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.1, y 0.66, 1.936×1.32 m
Reach
2.07 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
39

6U

Lunar RushUniqueMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
450
Startup
12
Active
3
Recovery
20
On Block
-6
On Hit
-4
Level
3
Meter
+4
Cancels
Gatling (hit)SpecialEXSuper
■ 12f startup■ 3f active■ 20f recovery35f total

Lunar Rush. A long, low ground dash into a draw cut. With Moonlight live it's the recapture (see Unique Mechanic): spend the mark, relaunch, and chain again. Without a mark it's a short advancing slash, minus on block and on hit. Whiffed, it travels a long way. Special-cancels into anything, marked or not.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
40
Chip
none
Style gain
4
Self velocity
7.8 / 0 m/s
Hitbox
x 1.045, y 0.682, 1.584×1.1 m
Reach
1.84 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
40

Air Normals

j.L

AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
200
Startup
6
Active
3
Recovery
10
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 6f startup■ 3f active■ 10f recovery19f total

Quick air jab for air-to-airs and starting the air chain.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.858, y 0.44, 1.452×1.1 m
Reach
1.58 m
Move id
41

j.M

AirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
340
Startup
8
Active
3
Recovery
12
On Block
—
On Hit
—
Level
3
Meter
+4
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 8f startup■ 3f active■ 12f recovery23f total

Flat crescent that wraps past her back. This is her cross-up.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 0.66, y 0.385, 2.31×1.21 m
Reach
1.81 m
Move id
42

j.H

AirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
520
Startup
12
Active
4
Recovery
16
On Block
—
On Hit
—
Level
4
Meter
+4
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 12f startup■ 4f active■ 16f recovery32f total
Hard Knockdown

Downward crescent with a hard knockdown, so the landing 5L picks up the next leg. Cancels into j.U on hit or block. Under Moonsilver it's the wide cleave.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.188, y 0.055, 1.76×1.144 m
Reach
2.07 m
Move id
43

j.U

Crescent Strike (Air)AirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
450
Startup
11
Active
4
Recovery
18
On Block
—
On Hit
—
Level
4
Meter
+4
Cancels
None
■ 11f startup■ 4f active■ 18f recovery33f total

Crescent Strike (Air). A full moon arc under and over her that marks on hit (3 s). Use it as the jump-in: land, press 6U, and the Rush is already a recapture.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.078, y 0.22, 1.804×1.364 m
Reach
1.98 m
Move id
44

Throws

Throw

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
765
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Standard grab into a knockdown with plenty of time to set up. It beats anyone sitting behind their own shield or armor. Use it when they respect 5U 6U.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.506, y 0.572, 0.572×0.66 m
Reach
0.79 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
45

AirThrow

ThrowThrow
-1m0m1m
HitboxHurtbox
Damage
680
Startup
5
Active
2
Recovery
18
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 18f recovery25f total

Air grab. Beats opponents who block her jump-in expecting j.U.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.374, y 0.462, 0.572×0.572 m
Reach
0.66 m
Move id
46

BackThrow

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
765
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Same throw, but it hauls them behind her. Use it to turn the corner around.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.506, y 0.572, 0.572×0.66 m
Reach
0.79 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
47

Special Moves

236

Crescent Strike236L236M236H236EX

Crescent Strike. Her mark and main combo ender. All strengths mark on hit, and all leave a moon-trace so 6U can follow even off a whiff or block. All are minus on block, and more so the heavier the strength. From her mediums and heavies it cancels on hit or block; from lights and air normals only on hit.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
236L4009318-4-2—
236M50512422-6-4—
236H61016528-10-8—
236EX65010420-4-2—

236L

Crescent Strike (L)236L5S+LSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
400
Startup
9
Active
3
Recovery
18
On Block
-4
On Hit
-2
Level
3
Meter
+4
Cancels
GatlingEX (hit)Super (hit)
■ 9f startup■ 3f active■ 18f recovery30f total

Close and fast, with the shortest mark (2 s). The easiest mark to place, and plenty for an immediate 6U: 5L 5M 5H 236L 6U 5L 5M 5H 623EX.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Hitbox
x 1.155, y 0.726, 1.584×1.144 m
Reach
1.95 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
50

236M

Crescent Strike (M)236M5S+MSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
505
Startup
12
Active
4
Recovery
22
On Block
-6
On Hit
-4
Level
4
Meter
+4
Cancels
GatlingEX (hit)Super (hit)
■ 12f startup■ 4f active■ 22f recovery38f total

The real mid crescent and the autocombo ender. Marks for 3 s.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
4
Hitbox
x 1.408, y 0.682, 1.892×1.364 m
Reach
2.35 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
51

236H

Crescent Strike (H)236H5S+HSpecialMid
-1m0m1m2m3m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
610
Startup
16
Active
5
Recovery
28
On Block
-10
On Hit
-8
Level
5
Meter
+5
Cancels
GatlingEX (hit)Super (hit)
■ 16f startup■ 5f active■ 28f recovery49f total

Reaches furthest and holds the longest mark (4 s). Clearly minus on block, so use it in confirms. It's the opener of most of her top routes.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
level 1
Style gain
5
Hitbox
x 1.705, y 0.638, 2.244×1.584 m
Reach
2.83 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -10
Move id
52

236EX

Crescent Strike (EX)236L+M5S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
650
Startup
10
Active
4
Recovery
20
On Block
-4
On Hit
-2
Level
4
Meter
−50
Cancels
GatlingSuper (hit)
■ 10f startup■ 4f active■ 20f recovery34f total

Faster than 236H, reaches nearly as far, and marks on block. Use it to mark through a guard, or as a 50-Style finish after the recapture chain.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 2
Style gain
none (spends meter)
Hitbox
x 1.485, y 0.682, 2.068×1.452 m
Reach
2.52 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
53

214

Pale Cascade214L214M214H214EX

Pale Cascade. The shield special. Every version puts up the shield as it starts (see Unique Mechanic). All of them are minus on block.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
214L06814———
214M33010420-7-5—
214H45012424-8-6—
214EX5409418-20—

214L

Pale Cascade (L)214L4S+LSpecial
No hitbox (utility move)
Damage
0
Startup
6
Active
8
Recovery
14
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super (hit)
■ 6f startup■ 8f active■ 14f recovery28f total

The bare ward: no hitbox, no orbs, just the shield. A soak for a single strike you expect to take. Throws beat it.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
54

214M

Pale Cascade (M)214M4S+MSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
330
Startup
10
Active
4
Recovery
20
On Block
-7
On Hit
-5
Level
3
Meter
+4
Cancels
EX (hit)Super (hit)
■ 10f startup■ 4f active■ 20f recovery34f total

The shield plus the three orbs. A mid hit that's minus on block.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Hitbox
x 1.045, y 0.77, 1.76×1.364 m
Reach
1.92 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -7
Move id
55

214H

Pale Cascade (H)214H4S+HSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
450
Startup
12
Active
4
Recovery
24
On Block
-8
On Hit
-6
Level
4
Meter
+4
Cancels
EX (hit)Super (hit)
■ 12f startup■ 4f active■ 24f recovery40f total

Orbs plus a pull on an already-marked opponent, and a landed hit refreshes the shield. Minus on block.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
4
Hitbox
x 1.21, y 0.792, 2.024×1.54 m
Reach
2.22 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -8
Move id
56

214EX

Pale Cascade (EX)214L+M4S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
540
Startup
9
Active
4
Recovery
18
On Block
-2
On Hit
0
Level
4
Meter
−50
Cancels
Super (hit)
■ 9f startup■ 4f active■ 18f recovery31f total

The fastest Cascade that hits. Even on hit, only slightly minus on block, with the marked pull and the shield refresh.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 2
Style gain
none (spends meter)
Hitbox
x 1.298, y 0.792, 2.156×1.584 m
Reach
2.38 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -2
Move id
71

Moonfall. A rising pull that drags them in and carries them forward. It has no invulnerability: it's a callout on a jump, not a reversal, and a real DP or a low beats it. The L, M, and H versions are punishable on block.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
623L4708420-7-5—
623M57511424-8-6—
623H68014530-12Launch +5—
623EX71510522-4Launch +13—

623L

Moonfall (L)623L6S+LSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
470
Startup
8
Active
4
Recovery
20
On Block
-7
On Hit
-5
Level
3
Meter
+4
Cancels
EX (hit)Super (hit)
■ 8f startup■ 4f active■ 20f recovery32f total

Short drag with little carry. Fastest version.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Launch velocity
1.5 / 0 m/s
Hitbox
x 0.88, y 0.968, 1.452×1.716 m
Reach
1.61 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -7
Move id
57

623M

Moonfall (M)623M6S+MSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
575
Startup
11
Active
4
Recovery
24
On Block
-8
On Hit
-6
Level
4
Meter
+4
Cancels
EX (hit)Super (hit)
■ 11f startup■ 4f active■ 24f recovery39f total
Air Bounce

The anti-air pull. Its box stands tall, it ground-bounces an airborne hit, and it carries them toward the wall.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
40
Chip
level 1
Style gain
4
Launch velocity
3 / 0 m/s
Hitbox
x 0.968, y 1.122, 1.716×2.112 m
Reach
1.83 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -8
Move id
58

623H

Moonfall (H)623H6S+HSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
680
Startup
14
Active
5
Recovery
30
On Block
-12
On Hit
Launch +5
Level
5
Meter
+5
Cancels
EX (hit)Super (hit)
■ 14f startup■ 5f active■ 30f recovery49f total
LauncherAir Bounce

Drags furthest, launches, and marks on hit, so the drag can set up a recapture. Plus on hit, very punishable on block. 623H also closes her two-leg meterless route: ... 3H 5L 5M 5H 623H.

Advanced data
Hitstop
16
Hitstun
40
Blockstun
23
Untech
40
Chip
level 1
Style gain
5
Launch velocity
5 / 0 m/s
Hitbox
x 1.056, y 1.232, 1.892×2.332 m
Reach
2.00 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -12
Move id
59

623EX

Moonfall (EX)623L+M6S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
715
Startup
10
Active
5
Recovery
22
On Block
-4
On Hit
Launch +13
Level
5
Meter
−50
Cancels
Super (hit)
■ 10f startup■ 5f active■ 22f recovery37f total
LauncherAir Bounce

The strongest drag and the biggest forward send. Launches, very plus on hit, and much safer on block than 623H. It doesn't mark. It's the autocombo's 50-Style ender and her standard EX cash-out after the recapture chain.

Advanced data
Hitstop
16
Hitstun
40
Blockstun
23
Untech
40
Chip
level 2
Style gain
none (spends meter)
Launch velocity
6.5 / 0 m/s
Hitbox
x 1.122, y 1.276, 2.024×2.42 m
Reach
2.13 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -4
Move id
72

22

Moonsilver Blade22L22M22H22EX

Moonsilver Blade. The install. No hitbox, so use it over a knockdown or a safe gap. It can't be refreshed while it's armed. See Unique Mechanic for the window lengths.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
22L06314———
22M08316———
22H010318———
22EX06312———

22L

Moonsilver Blade (L)22L2S+LSpecial
No hitbox (utility move)
Damage
0
Startup
6
Active
3
Recovery
14
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super (hit)
■ 6f startup■ 3f active■ 14f recovery23f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
67

22M

Moonsilver Blade (M)22M2S+MSpecial
No hitbox (utility move)
Damage
0
Startup
8
Active
3
Recovery
16
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super (hit)
■ 8f startup■ 3f active■ 16f recovery27f total

The standard window (6 s). Enough to cover a knockdown, the pickup, and the next full route with the wide heavies.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
68

22H

Moonsilver Blade (H)22H2S+HSpecial
No hitbox (utility move)
Damage
0
Startup
10
Active
3
Recovery
18
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super (hit)
■ 10f startup■ 3f active■ 18f recovery31f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Move id
69

22EX

Moonsilver Blade (EX)22L+M2S+L+MEX
No hitbox (utility move)
Damage
0
Startup
6
Active
3
Recovery
12
On Block
—
On Hit
—
Level
1
Meter
−50
Cancels
Super (hit)
■ 6f startup■ 3f active■ 12f recovery21f total

Fastest startup and the longest window (10 s), and the armed heavies also paint Moonlight on hit, so 5H itself becomes a mark.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
level 2
Style gain
none (spends meter)
Move id
70

Supers

Skybound

Moonfall (Moonbeam)236M+HSkyboundMid
-1m0m1m2m3m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
1250
Startup
12
Active
6
Recovery
40
On Block
-23
On Hit
Launch +6
Level
5
Meter
−100
Cancels
None
■ 12f startup■ 6f active■ 40f recovery58f total
LauncherWallstick

Moonfall (Moonbeam). Drags them in and drops the moonbeam: launch, wallstick, and a large forward send. It deals +25% damage if Moonlight is live when it hits, then re-marks them. Very punishable on block. It's the natural finish after a recapture chain: 5L 5M 5H 236H 6U 5L 5M 5H Skybound.

Advanced data
Hitstop
16
Hitstun
40
Blockstun
23
Untech
40
Chip
level 2
Style gain
none (spends meter)
Launch velocity
7.5 / 0 m/s
Hitbox
x 1.54, y 0.99, 2.86×1.98 m
Reach
2.97 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -23
Move id
60

Awakening

Lunar Eclipse214M+HAwakeningMid
-1m0m1m2m3m4m5m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
2435
Startup
14
Active
8
Recovery
44
On Block
-29
On Hit
KD +68
Level
5
Meter
−100
Cancels
None
■ 14f startup■ 8f active■ 44f recovery66f total
LauncherHard KnockdownWallstickNo OTG

Lunar Eclipse. The flash marks them. For the next 8 s the mark doesn't fade and Lunar Rush doesn't spend it, so every combo in that window can recapture twice instead of once. The hit itself launches, wallsticks, and ends in a knockdown with no OTG pickup. Very punishable on block. Her biggest single-spend route cashes it after the recapture: 5L 5M 5H 236H 6U 5L 5M 5H Awakening.

Advanced data
Hitstop
16
Hitstun
48
Blockstun
23
Untech
48
Chip
level 2
Style gain
none (spends meter)
Launch velocity
14 / 8 m/s
Hitbox
x 2.64, y 1.045, 5.72×2.09 m
Reach
5.50 m
Measured at
0.05 m gap
Hit result
hit, knockdown, airborne, 1 hit(s)
Block result
block, adv -29
Move id
61

Bursts

GoldBurst

BurstMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
610
Startup
8
Active
4
Recovery
42
On Block
-23
On Hit
Launch -6
Level
5
Meter
+5
Cancels
None
■ 8f startup■ 4f active■ 42f recovery54f total
Launcher

Advancing Burst launch from neutral. Very punishable on block.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Self velocity
7 / 0 m/s
Hitbox
x 0.77, y 0.825, 1.364×1.276 m
Reach
1.45 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -23
Move id
64

BlueBurst

BurstMid
-1m0m1m
HitboxHurtbox
Damage
0
Startup
4
Active
4
Recovery
22
On Block
—
On Hit
—
Level
5
Meter
+5
Invuln
Strike 1-4, Throw 1-4
Cancels
None
■ 4f startup■ 4f active■ 22f recovery30f total
LauncherStrike InvulnThrow Invuln

Strike- and throw-invulnerable escape out of hitstun. Her main way out of the corner, since she has no reversal.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Hitbox
x 0.55, y 0.66, 1.21×1.21 m
Reach
1.16 m
Move id
65