W

#01 · Heavy body

Poppy

Keeper of the Hammer

Heavy wall-carry setplayResource: SteadfastDifficulty

A short, sturdy heavy who throws her buckler for a damage-soaking shield, plants delayed Hammer Shocks that leave her plus, and charges you into the wall. Pick her if you want simple confirms, a real anti-air button, and a character who gets tougher the closer the fight is.

Startup counts the first active frame. On Block / On Hit are measured by running each move in the real sim against a standing dummy at the closest range it connects from, point blank where possible. Hover any value for details.

Normals

5L

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
250
Startup
5
Active
2
Recovery
8
On Block
+1
On Hit
+3
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 5f startup■ 2f active■ 8f recovery15f total

Fastest button and the start of every confirm. Slightly plus on block. Only cancels into specials on hit.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.9, y 0.7, 1.44×0.9 m
Reach
1.62 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv +1
Move id
32

5M

NormalMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
470
Startup
8
Active
3
Recovery
14
On Block
0
On Hit
+2
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 8f startup■ 3f active■ 14f recovery25f total

Her main mid-range button; even on block. Cancels into specials and supers on block too, which is how blocked strings reach 22M or 236L.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 1.05, y 0.78, 1.6×1.04 m
Reach
1.85 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
33

5H

NormalMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
700
Startup
14
Active
4
Recovery
20
On Block
-4
On Hit
-2
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 14f startup■ 4f active■ 20f recovery38f total

Big-damage third hit. Minus on block (−4), so follow it with a cancel rather than leaving it bare: 22M for pressure, 5U for the buckler, 2H to launch on hit.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.15, y 0.72, 1.76×1.44 m
Reach
2.03 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
34

2L

NormalLow
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
235
Startup
6
Active
2
Recovery
10
On Block
-1
On Hit
+1
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 6f startup■ 2f active■ 10f recovery18f total

Fast low, the start of the low chain (2L 2M 2U). Special cancels on hit only.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.78, y 0.28, 1.3×0.56 m
Reach
1.43 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -1
Move id
36

2M

NormalLow
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
430
Startup
8
Active
3
Recovery
14
On Block
0
On Hit
+2
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 8f startup■ 3f active■ 14f recovery25f total

Low that is even on block. Gatlings into 2U for the flare confirm or 2H to launch.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 0.98, y 0.3, 1.5×0.64 m
Reach
1.73 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
37

2H

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
650
Startup
12
Active
3
Recovery
18
On Block
-1
On Hit
Launch +35
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuperJump
■ 12f startup■ 3f active■ 18f recovery33f total
LauncherJump Cancel

The universal launcher. Jump-cancels on hit into j.L j.M j.H. Only −1 on block, so it is a safe ender for a blocked low string.

Advanced data
Hitstop
14
Hitstun
56
Blockstun
20
Untech
56
Chip
none
Style gain
4
Launch velocity
1.2 / 16 m/s
Hitbox
x 0.55, y 1.15, 1.3×2.1 m
Reach
1.20 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -1
Move id
38

3H

NormalLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
560
Startup
12
Active
3
Recovery
22
On Block
-5
On Hit
KD +35
Level
4
Meter
+4
Cancels
SpecialEXSuper
■ 12f startup■ 3f active■ 22f recovery37f total
Hard Knockdown

Low sweep, hard knockdown. −5 on block. In combos it is the "close this leg" button: the knockdown lets the land 5L pick them up again.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.1, y 0.26, 1.64×0.6 m
Reach
1.92 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -5
Move id
66

Unique Actions

5U

Iron AmbassadorUniqueMid
-1m0m1m
HitboxHurtboxOpponent (measured range)Projectile: box shown at spawn
Damage
585
Startup
10
Active
2
Recovery
16
On Block
-6
On Hit
-2
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 10f startup■ 2f active■ 16f recovery28f total
Projectile

Iron Ambassador: throws the buckler as a projectile. −6 on block point blank, but it is meant to be spaced or cancelled into 6U. Gatlings from 5L/5M (and from 5H on hit or block), and cancels into 6U or any special. Pressing it again while the buckler is out recalls it into the shield instead of throwing.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Self velocity
9.2 / 0 m/s
Hitbox
x 0.18, y 0.08, 0.44×0.4 m
Reach
0.40 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
35

2U

Steadfast FlareUniqueMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
505
Startup
8
Active
4
Recovery
20
On Block
-4
On Hit
-2
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 8f startup■ 4f active■ 20f recovery32f total
Air Bounce

Steadfast Flare: a close anti-air / anti-dash pulse. Airborne targets bounce, so it converts into 5H (on hit) or 6U. −4 on block. Reachable from 2L/2M, which makes 2L 2M 2U a low confirm that also covers a jump.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
52
Chip
none
Style gain
4
Hitbox
x 0.4, y 1.05, 1.32×2.3 m
Reach
1.06 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
39

6U

Heroic Charge (Leap)UniqueOverhead
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
780
Startup
16
Active
4
Recovery
22
On Block
+11
On Hit
+13
Level
4
Meter
+4
Cancels
SpecialEXSuper
■ 16f startup■ 4f active■ 22f recovery42f total
Air BounceWallstick

Heroic Charge (Leap): a leaping overhead that covers a lot of ground. Measures +11 on block and +13 on hit, so 5L links after it. Bounces airborne targets and wallsticks near a wall. 5U → 6U is her signature string.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Self velocity
8.6 / 6.2 m/s
Hitbox
x 1.05, y 1, 1.44×1.4 m
Reach
1.77 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv +11
Move id
40

Air Normals

j.L

AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
215
Startup
6
Active
3
Recovery
10
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 6f startup■ 3f active■ 10f recovery19f total

Fast air button; starts the air chain after 2H.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.8, y 0.4, 1.36×1.04 m
Reach
1.48 m
Move id
41

j.M

AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
360
Startup
8
Active
3
Recovery
12
On Block
—
On Hit
—
Level
3
Meter
+4
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 8f startup■ 3f active■ 12f recovery23f total

Middle of the air chain.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 0.95, y 0.28, 1.48×1.1 m
Reach
1.69 m
Move id
42

j.H

AirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
560
Startup
12
Active
4
Recovery
16
On Block
—
On Hit
—
Level
4
Meter
+4
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 12f startup■ 4f active■ 16f recovery32f total
Hard Knockdown

Air chain ender. Hard knockdown, so the land 5L picks them up for the next leg. Cancels into j.U on hit or block.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.1, y 0.05, 1.64×1.04 m
Reach
1.92 m
Move id
43

j.U

Hero's EntranceAirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
610
Startup
12
Active
6
Recovery
16
On Block
—
On Hit
—
Level
4
Meter
+4
Cancels
None
■ 12f startup■ 6f active■ 16f recovery34f total

Hero's Entrance: a downward hammer swing that hits below her. A jump-in and a j.H follow-up. It is exactly the kind of jump-in her own 2U punishes, so be careful against mirror anti-airs.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 0.42, y -0.18, 1.36×1.56 m
Reach
1.10 m
Move id
44

Throws

Throw

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
810
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Five-frame ground throw into a hard knockdown, so 5L can pick them up. Hold back for the back throw (same damage, sends the other way). An air throw also exists. Throws are the answer to anyone sitting behind block and to opponents waiting out 6U.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.5, y 0.52, 0.56×0.64 m
Reach
0.78 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
45

AirThrow

ThrowThrow
-1m0m1m
HitboxHurtbox
Damage
720
Startup
5
Active
2
Recovery
18
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 18f recovery25f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.38, y 0.42, 0.56×0.56 m
Reach
0.66 m
Move id
46

BackThrow

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
810
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total
Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.5, y 0.52, 0.56×0.64 m
Reach
0.78 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
47

Special Moves

236

Heroic Charge236L236M236H236EX

Heroic Charge: an advancing shoulder charge that wallsticks on every strength. Use it as a combo ender that carries to the wall. The L/M/H versions are clearly minus on block (−11 to −17), so do not throw them out raw.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
236L5058622-11-9—
236M65010824-12Launch -10—
236H79081030-17-15—
236EX7408822-7Launch +10—

236L

Heroic Charge (L)236L5S+LSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
505
Startup
8
Active
6
Recovery
22
On Block
-11
On Hit
-9
Level
3
Meter
+4
Cancels
EX (hit)Super (hit)
■ 8f startup■ 6f active■ 22f recovery36f total
Wallstick

Short, fast charge. From a blocked 5M it closes the gap as it goes, but it is −11 on block.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Self velocity
8.2 / 0 m/s
Hitbox
x 0.85, y 0.7, 1.24×1.16 m
Reach
1.47 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -11
Move id
50

236M

Heroic Charge (M)236M5S+MSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
650
Startup
10
Active
8
Recovery
24
On Block
-12
On Hit
Launch -10
Level
4
Meter
+4
Cancels
EX (hit)Super (hit)
■ 10f startup■ 8f active■ 24f recovery42f total
Wallstick

The combo wall carry: pops the target up with long untech, which is what sets up Awakening or the 236EX follow-up. −12 on block.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
40
Chip
level 1
Style gain
4
Self velocity
10.4 / 0 m/s
Launch velocity
5.5 / 5.5 m/s
Hitbox
x 0.95, y 0.72, 1.4×1.24 m
Reach
1.65 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -12
Move id
51

236H

Heroic Charge (H)236H5S+HSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
790
Startup
8
Active
10
Recovery
30
On Block
-17
On Hit
-15
Level
5
Meter
+5
Cancels
EX (hit)Super (hit)
■ 8f startup■ 10f active■ 30f recovery48f total
Wallstick

Longest carry. −17 on block, the least safe in the family. Carries far enough to reach the wall for Skybound, or into a Style Dash chase.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
level 1
Style gain
5
Self velocity
11.8 / 0 m/s
Hitbox
x 1.1, y 0.74, 1.6×1.32 m
Reach
1.90 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -17
Move id
52

236EX

Heroic Charge (EX)236L+M5S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
740
Startup
8
Active
8
Recovery
22
On Block
-7
On Hit
Launch +10
Level
5
Meter
−50
Cancels
Super (hit)
■ 8f startup■ 8f active■ 22f recovery38f total
Wallstick

Faster, harder-sending charge that creates a wall even midscreen. +10 on hit; −7 on block. This is her auto-combo finisher at 50 Style.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
40
Chip
level 2
Style gain
none (spends meter)
Self velocity
12 / 0 m/s
Launch velocity
6.2 / 4 m/s
Hitbox
x 1, y 0.74, 1.56×1.28 m
Reach
1.78 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -7
Move id
53

214

Steadfast Presence214L214M214H214EX

Steadfast Presence: her durability and anti-dash family. The M/H/EX versions bounce airborne targets; 214L is a buff, not an attack.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
214L061014——Armor
214M4308618-7-5—
214H48510822-10-8—
214EX5608818-6-4—

214L

Steadfast Presence (L)214L4S+LSpecial
No hitbox (utility move)
Damage
0
Startup
6
Active
10
Recovery
14
On Block
—
On Hit
—
Level
2
Meter
+3
Invuln
Armor
Cancels
EX (hit)Super (hit)
■ 6f startup■ 10f active■ 14f recovery30f total
Armor

A short armored step with no hitbox. Armor absorbs strikes (including lows) during startup and active frames, then she gets a short damage-cut buff. Loses to throws.

Advanced data
Hitstop
10
Hitstun
16
Blockstun
14
Untech
16
Chip
none
Style gain
3
Self velocity
2.4 / 0 m/s
Move id
54

214M

Steadfast Presence (M)214M4S+MSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
430
Startup
8
Active
6
Recovery
18
On Block
-7
On Hit
-5
Level
3
Meter
+4
Cancels
EX (hit)Super (hit)
■ 8f startup■ 6f active■ 18f recovery32f total
Air Bounce

Anti-dash / anti-air pulse; bounces airborne targets. −7 on block.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Hitbox
x 0.55, y 0.9, 1.44×1.8 m
Reach
1.27 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -7
Move id
55

214H

Steadfast Presence (H)214H4S+HSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
485
Startup
10
Active
8
Recovery
22
On Block
-10
On Hit
-8
Level
4
Meter
+4
Cancels
EX (hit)Super (hit)
■ 10f startup■ 8f active■ 22f recovery40f total
Air Bounce

Bigger, taller ring that stuffs instant air dashes. −10 on block.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
4
Hitbox
x 0.4, y 1.05, 2.1×2.3 m
Reach
1.45 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -10
Move id
56

214EX

Steadfast Presence (EX)214L+M4S+L+MEXMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
560
Startup
8
Active
8
Recovery
18
On Block
-6
On Hit
-4
Level
4
Meter
−50
Cancels
Super (hit)
■ 8f startup■ 8f active■ 18f recovery34f total
Air Bounce

Stops a grounded dash dead on contact and bounces airborne targets. −6 on block. The meter answer to a dash-happy opponent.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 2
Style gain
none (spends meter)
Hitbox
x 0.5, y 0.95, 2.2×2.1 m
Reach
1.60 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
71

623

Heroic Charge (Reversal)623L623M623H623EX

Heroic Charge (Reversal): strike-invulnerable from the first frame until it becomes active, then charges and wallsticks. Every non-EX version is deeply punishable on block (−19 to −25) and throws beat it. Use it as a read, never as a habit.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
623L5607630-19-17Strike 1-7
623M6858834-22Launch -20Strike 1-8
623H79071038-25-23Strike 1-7
623EX7558826-11Launch +6Strike 1-8

623L

Heroic Charge (Reversal) (L)623L6S+LSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
560
Startup
7
Active
6
Recovery
30
On Block
-19
On Hit
-17
Level
3
Meter
+4
Invuln
Strike 1-7
Cancels
EX (hit)Super (hit)
■ 7f startup■ 6f active■ 30f recovery43f total
Strike InvulnWallstickReversal
Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Self velocity
9 / 0 m/s
Hitbox
x 0.9, y 0.72, 1.32×1.2 m
Reach
1.56 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -19
Move id
57

623M

Heroic Charge (Reversal) (M)623M6S+MSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
685
Startup
8
Active
8
Recovery
34
On Block
-22
On Hit
Launch -20
Level
4
Meter
+4
Invuln
Strike 1-8
Cancels
EX (hit)Super (hit)
■ 8f startup■ 8f active■ 34f recovery50f total
Strike InvulnWallstickReversal
Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
30
Chip
level 1
Style gain
4
Self velocity
11 / 0 m/s
Launch velocity
6 / 3.4 m/s
Hitbox
x 1, y 0.74, 1.44×1.24 m
Reach
1.72 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -22
Move id
58

623H

Heroic Charge (Reversal) (H)623H6S+HSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
790
Startup
7
Active
10
Recovery
38
On Block
-25
On Hit
-23
Level
5
Meter
+5
Invuln
Strike 1-7
Cancels
EX (hit)Super (hit)
■ 7f startup■ 10f active■ 38f recovery55f total
Strike InvulnWallstickReversal
Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
level 1
Style gain
5
Self velocity
11.6 / 0 m/s
Hitbox
x 1.05, y 0.74, 1.52×1.28 m
Reach
1.81 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -25
Move id
59

623EX

Heroic Charge (Reversal) (EX)623L+M6S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
755
Startup
8
Active
8
Recovery
26
On Block
-11
On Hit
Launch +6
Level
5
Meter
−50
Invuln
Strike 1-8
Cancels
Super (hit)
■ 8f startup■ 8f active■ 26f recovery42f total
Strike InvulnWallstickReversal

Invulnerable reversal that sends hard and wallsticks even midscreen. Still −11 on block, but +6 on hit and the most rewarding version. 2L 2M 2U 5H 623EX is the flare route's meter ender.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
40
Chip
level 2
Style gain
none (spends meter)
Self velocity
12.4 / 0 m/s
Launch velocity
6.4 / 4 m/s
Hitbox
x 1.05, y 0.74, 1.6×1.28 m
Reach
1.85 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -11
Move id
72

22

Hammer Shock22L22M22H22EX

Hammer Shock: a ground slam that leaves a delayed eruption on the floor. The eruption stays even if she cancels afterwards, which is why the family is plus on block and why it extends combos.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
22L4758316+4Launch +17—
22M50512418+12+14—
22H57516422-6-4—
22EX65010416+13Launch +32—

22L

Hammer Shock (L)22L2S+LSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)Ground hazard erupts after 10f
Damage
475
Startup
8
Active
3
Recovery
16
On Block
+4
On Hit
Launch +17
Level
2
Meter
+3
Cancels
EX (hit)Super (hit)
■ 8f startup■ 3f active■ 16f recovery27f total
Delayed hazard

Quickest eruption. Pops the target back up, so a fresh 5L 5M 5H chain can follow. +4 on block.

Advanced data
Hitstop
10
Hitstun
16
Blockstun
14
Untech
30
Chip
level 1
Style gain
3
Launch velocity
0 / 6 m/s
Hitbox
x 0.85, y 0.28, 1.1×0.64 m
Reach
1.40 m
Measured at
0.05 m gap
Hit result
hit, airborne, 2 hit(s)
Block result
block, adv +4
Move id
67

22M

Hammer Shock (M)22M2S+MSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)Ground hazard erupts after 18f
Damage
505
Startup
12
Active
4
Recovery
18
On Block
+12
On Hit
+14
Level
3
Meter
+4
Cancels
EX (hit)Super (hit)
■ 12f startup■ 4f active■ 18f recovery34f total
Delayed hazard

The real one: +12 on block point blank, and the auto-combo's special. Carries the target a little on hit.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Launch velocity
3.5 / 0 m/s
Hitbox
x 1.15, y 0.3, 1.56×0.68 m
Reach
1.93 m
Measured at
0.05 m gap
Hit result
hit, 2 hit(s)
Block result
block, adv +12
Move id
68

22H

Hammer Shock (H)22H2S+HSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)Ground hazard erupts after 28f
Damage
575
Startup
16
Active
4
Recovery
22
On Block
-6
On Hit
-4
Level
4
Meter
+4
Cancels
EX (hit)Super (hit)
■ 16f startup■ 4f active■ 22f recovery42f total
Delayed hazard

Longest reach and latest eruption. −6 point blank; its value is setplay, planting the eruption where they will be rather than where they are.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
4
Hitbox
x 1.55, y 0.3, 2.1×0.68 m
Reach
2.60 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
69

22EX

Hammer Shock (EX)22L+M2S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)Ground hazard erupts after 14f
Damage
650
Startup
10
Active
4
Recovery
16
On Block
+13
On Hit
Launch +32
Level
4
Meter
−50
Cancels
Super (hit)
■ 10f startup■ 4f active■ 16f recovery30f total
Delayed hazard

Fast eruption that pins the opponent to a fake wall even midscreen, long enough to walk up with 5H and relaunch with 2H. +13 on block.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 2
Style gain
none (spends meter)
Hitbox
x 1.25, y 0.32, 1.76×0.72 m
Reach
2.13 m
Measured at
0.05 m gap
Hit result
hit, airborne, 2 hit(s)
Block result
block, adv +13
Move id
70

Supers

Skybound

Keeper's Verdict236M+HSkyboundMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
1620
Startup
8
Active
5
Recovery
36
On Block
-18
On Hit
Launch -1
Level
5
Meter
−100
Cancels
None
■ 8f startup■ 5f active■ 36f recovery49f total
LauncherWallstick

Keeper's Verdict (100 Style). A big hammer that launches and wallsticks. Lands off a wallsticking 236H, a 22M, or the air-chain pickup. −18 on block, so only use it as a combo ender.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
level 2
Style gain
none (spends meter)
Hitbox
x 1.15, y 0.82, 2.1×1.56 m
Reach
2.20 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -18
Move id
60

Awakening

Keeper's Verdict (Charged)214M+HAwakeningMid
-1m0m1m2m3m4m5m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
2520
Startup
10
Active
8
Recovery
44
On Block
-29
On Hit
KD +56
Level
5
Meter
−100
Cancels
None
■ 10f startup■ 8f active■ 44f recovery62f total
LauncherHard KnockdownNo OTG

Keeper's Verdict (Charged) (100 Style). Her biggest single hit: huge send and a knockdown that ends the combo (no OTG pickup after it). −29 on block. Best off 236M or the 6U wall route.

Advanced data
Hitstop
16
Hitstun
48
Blockstun
23
Untech
48
Chip
level 2
Style gain
none (spends meter)
Launch velocity
14 / 8 m/s
Hitbox
x 2.4, y 0.95, 5.2×1.9 m
Reach
5.00 m
Measured at
0.05 m gap
Hit result
hit, knockdown, airborne, 1 hit(s)
Block result
block, adv -29
Move id
61

Bursts

GoldBurst

BurstMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
630
Startup
8
Active
4
Recovery
42
On Block
-23
On Hit
Launch -6
Level
5
Meter
+5
Cancels
None
■ 8f startup■ 4f active■ 42f recovery54f total
Launcher

Neutral burst: an advancing launch. −23 on block, so do not throw it into a guard.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Self velocity
7 / 0 m/s
Hitbox
x 0.7, y 0.75, 1.24×1.16 m
Reach
1.32 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -23
Move id
64

BlueBurst

BurstMid
-1m0m1m
HitboxHurtbox
Damage
0
Startup
4
Active
4
Recovery
22
On Block
—
On Hit
—
Level
5
Meter
+5
Invuln
Strike 1-4, Throw 1-4
Cancels
None
■ 4f startup■ 4f active■ 22f recovery30f total
LauncherStrike InvulnThrow Invuln

Escape burst from hitstun, strike and throw invulnerable on startup.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Hitbox
x 0.5, y 0.6, 1.1×1.1 m
Reach
1.05 m
Move id
65