W

#05 · Heavy body

Leona

The Radiant Dawn

Armored shield tank who banks meter on defenseResource: SunlightDifficulty

A heavy sword-and-shield tank who gets stronger by being attacked. Blocking, armoring through hits, and landing her shield bashes all fill Sunlight, which opens her Solar Flare field and powers her Skybound. Pick her if you like winning turns with armor and a stun bash, then cashing the bar into huge field routes.

Startup counts the first active frame. On Block / On Hit are measured by running each move in the real sim against a standing dummy at the closest range it connects from, point blank where possible. Hover any value for details.

Normals

5L

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
250
Startup
5
Active
2
Recovery
8
On Block
+1
On Hit
+3
Level
1
Meter
+1
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 5f startup■ 2f active■ 8f recovery15f total

Shield jab. Her fastest button: plus on hit, slightly plus on block. Only special-cancels on hit.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
1
Hitbox
x 0.946, y 0.726, 1.496×0.924 m
Reach
1.69 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv +1
Move id
32

5M

NormalMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
445
Startup
8
Active
3
Recovery
14
On Block
0
On Hit
+2
Level
3
Meter
+2
Cancels
GatlingSpecialEXSuper
■ 8f startup■ 3f active■ 14f recovery25f total

Diagonal cut. Even on block and cancels into specials on hit or block, so it's a safe place to stop or start a Zenith.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
2
Hitbox
x 1.122, y 0.814, 1.716×1.1 m
Reach
1.98 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
33

5H

NormalMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
690
Startup
14
Active
4
Recovery
20
On Block
-4
On Hit
-2
Level
4
Meter
+3
Cancels
GatlingSpecialEXSuper
■ 14f startup■ 4f active■ 20f recovery38f total

Overhead cleave. Minus on block. Hands into 5U on hit only, and into 6U on hit or block, so a blocked 5H 6U keeps her in.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
3
Hitbox
x 1.232, y 0.77, 1.892×1.54 m
Reach
2.18 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
34

2L

NormalLow
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
230
Startup
6
Active
2
Recovery
10
On Block
-1
On Hit
+1
Level
1
Meter
+1
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 6f startup■ 2f active■ 10f recovery18f total

Low poke. Slightly plus on hit, slightly minus on block. Chains into 2M, 2U, and the standing mediums and heavies.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
1
Hitbox
x 0.836, y 0.286, 1.364×0.572 m
Reach
1.52 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -1
Move id
36

2M

NormalLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
420
Startup
9
Active
3
Recovery
14
On Block
0
On Hit
+2
Level
3
Meter
+2
Cancels
GatlingSpecialEXSuper
■ 9f startup■ 3f active■ 14f recovery26f total

Low sweep. Even on block. Gatlings into 2U for her low route.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
2
Hitbox
x 1.056, y 0.308, 1.628×0.66 m
Reach
1.87 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
37

2H

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
660
Startup
12
Active
3
Recovery
18
On Block
-1
On Hit
Launch +35
Level
4
Meter
+3
Cancels
GatlingSpecialEXSuperJump
■ 12f startup■ 3f active■ 18f recovery33f total
LauncherJump Cancel

Universal launcher. Jump-cancels on hit. Near even on block. Carries slightly forward.

Advanced data
Hitstop
14
Hitstun
56
Blockstun
20
Untech
56
Chip
none
Style gain
3
Launch velocity
1.5 / 16 m/s
Hitbox
x 0.605, y 1.265, 1.43×2.31 m
Reach
1.32 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -1
Move id
38

3H

NormalLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
605
Startup
13
Active
3
Recovery
22
On Block
-5
On Hit
KD +35
Level
4
Meter
+3
Cancels
SpecialEXSuper
■ 13f startup■ 3f active■ 22f recovery38f total
Hard Knockdown

Low sweep into a hard knockdown. Minus on block. The downed body stays close for the OTG 5L pickup.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
3
Hitbox
x 1.21, y 0.286, 1.848×0.66 m
Reach
2.13 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -5
Move id
66

Unique Actions

5U

Shield of DaybreakUniqueMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
385
Startup
12
Active
2
Recovery
18
On Block
-3
On Hit
+13
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 12f startup■ 2f active■ 18f recovery32f total

Shield of Daybreak. The stepping bash. Its stun is much longer than its level suggests, so it's very plus on hit: 2H links after it for a launch. Only slightly minus on block, and it banks +10 Sunlight whether it hits or is blocked. Cancels into 6U, 214M/214H, and any special, never into itself.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 1.012, y 0.77, 1.54×1.144 m
Reach
1.78 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -3
Move id
35

2U

Eclipse (Stub)UniqueLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
500
Startup
9
Active
4
Recovery
20
On Block
-4
On Hit
-2
Level
4
Meter
+6
Cancels
GatlingSpecialEXSuper
■ 9f startup■ 4f active■ 20f recovery33f total

Eclipse (Stub). A low shield-edge flare. Hits low, never launches, and is minus on block. It starts Eclipse (2 s of reduced damage) and banks +8 Sunlight on hit. Cancels into 6U, 214M/214H, and specials: 2L 2M 2U 214M 236H is her low route through the bridge.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
6
Hitbox
x 0.99, y 0.33, 1.76×0.748 m
Reach
1.87 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
39

6U

Zenith Blade (Dash)UniqueMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
620
Startup
12
Active
3
Recovery
20
On Block
-6
On Hit
-4
Level
3
Meter
+4
Cancels
SpecialEXSuper
■ 12f startup■ 3f active■ 20f recovery35f total

Zenith Blade (Dash). The sword-dash leash: a pure ground lunge that covers real distance. Minus on hit and on block, and it has no armor. Its job is closing the gap inside pressure (5U 6U, 5H 6U) and special-cancelling into anything: 5L 5M 5U 6U 623H.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Self velocity
7.6 / 0 m/s
Hitbox
x 1.045, y 0.682, 1.584×1.1 m
Reach
1.84 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
40

Air Normals

j.L

AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
225
Startup
6
Active
3
Recovery
10
On Block
—
On Hit
—
Level
1
Meter
+1
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 6f startup■ 3f active■ 10f recovery19f total

Air shield jab for air-to-airs and starting the air chain.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
1
Hitbox
x 0.858, y 0.44, 1.452×1.1 m
Reach
1.58 m
Move id
41

j.M

AirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
370
Startup
8
Active
3
Recovery
12
On Block
—
On Hit
—
Level
3
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 8f startup■ 3f active■ 12f recovery23f total

Air diagonal cut. Cancels into j.H, or into j.U on hit.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
2
Hitbox
x 1.034, y 0.308, 1.584×1.188 m
Reach
1.83 m
Move id
42

j.H

AirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
575
Startup
12
Active
4
Recovery
16
On Block
—
On Hit
—
Level
4
Meter
+3
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 12f startup■ 4f active■ 16f recovery32f total
Hard Knockdown

Jackknife chop with a hard knockdown. Cancels into j.U on hit or block.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
3
Hitbox
x 1.188, y 0.055, 1.76×1.144 m
Reach
2.07 m
Move id
43

j.U

Shield SlamAirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
600
Startup
11
Active
4
Recovery
18
On Block
—
On Hit
—
Level
4
Meter
+4
Cancels
None
■ 11f startup■ 4f active■ 18f recovery33f total
Hard Knockdown

Shield Slam. Downward shield crash with a hard knockdown. It's her air ender: 2H jc j.L j.M j.H j.U, then pick up the knockdown with 5L for a new leg. Also a solid jump-in.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.078, y 0.132, 1.804×1.276 m
Reach
1.98 m
Move id
44

Throws

Throw

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
820
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Standard grab into a knockdown with plenty of time for 22 or a meaty. Beats opponents who respect her 5U.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.506, y 0.572, 0.572×0.66 m
Reach
0.79 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
45

AirThrow

ThrowThrow
-1m0m1m
HitboxHurtbox
Damage
725
Startup
5
Active
2
Recovery
18
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 18f recovery25f total

Air grab. Beats opponents who try to out-jump her slow air game.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.374, y 0.462, 0.572×0.572 m
Reach
0.66 m
Move id
46

BackThrow

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
820
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Same grab, thrown behind her. Use it to turn the corner around.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.506, y 0.572, 0.572×0.66 m
Reach
0.79 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
47

Special Moves

236

Zenith Blade236L236M236H236EX

Zenith Blade. The leash. All versions are minus on block. Each can be followed by 6U on hit or block. A landed 236M or 236H leaves her Solar guard up for a second.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
236L4359318-4-2—
236M55012422-6-4—
236H67016528-10Launch +23Armor
236EX63010420-4Launch +15Armor

236L

Zenith Blade (L)236L5S+LSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
435
Startup
9
Active
3
Recovery
18
On Block
-4
On Hit
-2
Level
3
Meter
+5
Cancels
GatlingEX (hit)Super (hit)
■ 9f startup■ 3f active■ 18f recovery30f total

Short, fast throw with no travel. The low-commitment version.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
5
Hitbox
x 1.155, y 0.726, 1.584×1.144 m
Reach
1.95 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
50

236M

Zenith Blade (M)236M5S+MSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
550
Startup
12
Active
4
Recovery
22
On Block
-6
On Hit
-4
Level
4
Meter
+7
Cancels
GatlingEX (hit)Super (hit)
■ 12f startup■ 4f active■ 22f recovery38f total

The real lunge that pulls her in. The autocombo ender.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
7
Self velocity
6.4 / 0 m/s
Hitbox
x 1.408, y 0.682, 1.892×1.364 m
Reach
2.35 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
51

236H

Zenith Blade (H)236H5S+HSpecialMid
-1m0m1m2m3m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
670
Startup
16
Active
5
Recovery
28
On Block
-10
On Hit
Launch +23
Level
5
Meter
+8
Invuln
Armor
Cancels
GatlingEX (hit)Super (hit)
■ 16f startup■ 5f active■ 28f recovery49f total
LauncherArmor

Furthest lunge, armored through the dash, and it launches (very plus on hit). Punishable on block. The standard bridge target: 214M 236H.

Advanced data
Hitstop
16
Hitstun
56
Blockstun
23
Untech
56
Chip
level 1
Style gain
8
Self velocity
9.5 / 0 m/s
Launch velocity
1.6 / 14 m/s
Hitbox
x 1.705, y 0.638, 2.244×1.584 m
Reach
2.83 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -10
Move id
52

236EX

Zenith Blade (EX)236L+M5S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
630
Startup
10
Active
4
Recovery
20
On Block
-4
On Hit
Launch +15
Level
4
Meter
−50
Invuln
Armor
Cancels
GatlingSuper (hit)
■ 10f startup■ 4f active■ 20f recovery34f total
ArmorWallstick

Armored lunge that pins: an EX wallstick holds them where they stand, even mid-screen, and it's plus on hit. Use it to re-string: 5L 5M 5H 236EX 5L 5M 5H 2H jc j.L j.M j.H j.U. Slightly minus on block. It's the autocombo's 50-Style ender.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 2
Style gain
none (spends meter)
Self velocity
8.2 / 0 m/s
Hitbox
x 1.485, y 0.682, 2.068×1.452 m
Reach
2.52 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -4
Move id
53

Eclipse. The shield. M, H, and EX are armored and put up Eclipse as they start. All versions are minus on block.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
214L1106814-11-9—
214M38510420-7-5Armor
214H49512424-8-6Armor
214EX5759418-20Armor

214L

Eclipse (L)214L4S+LSpecialLow
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
110
Startup
6
Active
8
Recovery
14
On Block
-11
On Hit
-9
Level
1
Meter
+5
Cancels
Special (hit)EX (hit)Super (hit)
■ 6f startup■ 8f active■ 14f recovery28f total

Low flare. Fast, long active, hits low. It has no shield, no armor, and small damage, and it's punishable even on hit, so it must chain into 623 on hit (2L 2M 214L 623M). Banks +8 Sunlight on hit, and the chain banks +20.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
5
Hitbox
x 0.946, y 0.308, 1.408×0.616 m
Reach
1.65 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -11
Move id
54

214M

Eclipse (M)214M4S+MSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
385
Startup
10
Active
4
Recovery
20
On Block
-7
On Hit
-5
Level
3
Meter
+7
Invuln
Armor
Cancels
SpecialEX (hit)Super (hit)
■ 10f startup■ 4f active■ 20f recovery34f total
Armor

The real shield: armor plus Eclipse, and it bridges into 236 on hit or block. 5L 5M 5H 214M 236H is her standard bridge.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
7
Hitbox
x 1.045, y 0.77, 1.76×1.364 m
Reach
1.92 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -7
Move id
55

214H

Eclipse (H)214H4S+HSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
495
Startup
12
Active
4
Recovery
24
On Block
-8
On Hit
-6
Level
4
Meter
+8
Invuln
Armor
Cancels
SpecialEX (hit)Super (hit)
■ 12f startup■ 4f active■ 24f recovery40f total
Armor

The wide flare: armor, Eclipse, and a strong forward send that carries toward the corner. It bridges into 236 as well. 5L 5M 5U 214H is the simple carry ender.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
8
Launch velocity
9 / 0 m/s
Hitbox
x 1.21, y 0.792, 2.024×1.54 m
Reach
2.22 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -8
Move id
56

214EX

Eclipse (EX)214L+M4S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
575
Startup
9
Active
4
Recovery
18
On Block
-2
On Hit
0
Level
4
Meter
−50
Invuln
Armor
Cancels
Super (hit)
■ 9f startup■ 4f active■ 18f recovery31f total
Armor

Fastest shield, armored with Eclipse. Even on hit and only slightly minus on block, so it's her safest shield cancel.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 2
Style gain
none (spends meter)
Hitbox
x 1.298, y 0.792, 2.156×1.584 m
Reach
2.38 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -2
Move id
71

623

Shield of Daybreak (Rise)623L623M623H623EX

Shield of Daybreak (Rise). An armored rising bash (not on L). It's a rise, not a reversal: no invulnerability, and lows and throws beat the armor. The whole family is punishable on block, apart from 623EX.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
623L5008420-7-5—
623M61511424-8KD +32Armor
623H72514530-12Launch +33Armor
623EX76510522-4Launch -2Armor

623L

Shield of Daybreak (Rise) (L)623L6S+LSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
500
Startup
8
Active
4
Recovery
20
On Block
-7
On Hit
-5
Level
3
Meter
+5
Cancels
EX (hit)Super (hit)
■ 8f startup■ 4f active■ 20f recovery32f total

Unarmored quick rise. The weakest version. Mainly the fast 214L chain ender.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
5
Launch velocity
0.8 / 0 m/s
Hitbox
x 0.88, y 0.968, 1.452×1.716 m
Reach
1.61 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -7
Move id
57

623M

Shield of Daybreak (Rise) (M)623M6S+MSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
615
Startup
11
Active
4
Recovery
24
On Block
-8
On Hit
KD +32
Level
4
Meter
+7
Invuln
Armor
Cancels
Special (hit)EX (hit)Super (hit)
■ 11f startup■ 4f active■ 24f recovery39f total
Hard KnockdownArmorAir Bounce

Armored, hard knockdown, very plus on hit. Banks +12 Sunlight. The low rise's ender (214L 623M), and it extends while a field burns.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
7
Launch velocity
1 / 0 m/s
Hitbox
x 0.968, y 1.122, 1.716×2.112 m
Reach
1.83 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -8
Move id
58

623H

Shield of Daybreak (Rise) (H)623H6S+HSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
725
Startup
14
Active
5
Recovery
30
On Block
-12
On Hit
Launch +33
Level
5
Meter
+8
Invuln
Armor
Cancels
Special (hit)EX (hit)Super (hit)
■ 14f startup■ 5f active■ 30f recovery49f total
LauncherArmorAir Bounce

Armored, long stun, and a launch. Banks +25 Sunlight on hit or block. Her most common meterless ender (5U 6U 623H), and with a field up it extends into 236H or 214H. Heavily punishable on block.

Advanced data
Hitstop
16
Hitstun
60
Blockstun
23
Untech
60
Chip
level 1
Style gain
8
Launch velocity
1.2 / 12 m/s
Hitbox
x 1.056, y 1.232, 1.892×2.332 m
Reach
2.00 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -12
Move id
59

623EX

Shield of Daybreak (Rise) (EX)623L+M6S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
765
Startup
10
Active
5
Recovery
22
On Block
-4
On Hit
Launch -2
Level
5
Meter
−50
Invuln
Armor
Cancels
Super (hit)
■ 10f startup■ 5f active■ 22f recovery37f total
LauncherArmorAir Bounce

Armored launching rise that banks +25 Sunlight. Much safer on block than 623H. Her standard 50-Style cash-out: 5L 5M 5H 214M 236H 623EX.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
level 2
Style gain
none (spends meter)
Launch velocity
1.8 / 0 m/s
Hitbox
x 1.122, y 1.276, 2.024×2.42 m
Reach
2.13 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -4
Move id
72

22

Solar Flare22L22M22H22EX

Solar Flare. Plants a sun that erupts after a short delay. Needs 50 Sunlight, and only one field at a time (see Unique Mechanic). The eruption is the hit, so plant it on a knockdown, then walk it into a string. While it burns, 623M/623H can extend.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
22L35510318gatedgated—
22M48514422gatedgated—
22H59518426gatedgatedArmor
22EX65010418gatedgatedArmor

22L

Solar Flare (L)22L2S+LSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxGround hazard erupts after 18f
Damage
355
Startup
10
Active
3
Recovery
18
On Block
gated
On Hit
gated
Level
2
Meter
+5
Requires
Sunlight must be at 50.
Cancels
EX (hit)Super (hit)
■ 10f startup■ 3f active■ 18f recovery31f total
Delayed hazard

The quick, close plant. Erupts soonest of the three bar-spending versions, so it's the easiest field to combo off.

Advanced data
Hitstop
10
Hitstun
16
Blockstun
14
Untech
16
Chip
level 1
Style gain
5
Hitbox
x 1.1, y 0.286, 1.32×0.66 m
Reach
1.76 m
Move id
67

22M

Solar Flare (M)22M2S+MSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxGround hazard erupts after 24f
Damage
485
Startup
14
Active
4
Recovery
22
On Block
gated
On Hit
gated
Level
3
Meter
+6
Requires
Sunlight must be at 50.
Cancels
EX (hit)Super (hit)
■ 14f startup■ 4f active■ 22f recovery40f total
Delayed hazard

The real field. The eruption launches, and it's her standard field opener: 22M 5L 5M 5H 623H 214H Skybound.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
40
Chip
level 1
Style gain
6
Launch velocity
0 / 6 m/s
Hitbox
x 1.595, y 0.308, 1.672×0.704 m
Reach
2.43 m
Move id
68

22H

Solar Flare (H)22H2S+HSpecialMid
-1m0m1m2m3m
HitboxHurtboxMove hurtboxGround hazard erupts after 32f
Damage
595
Startup
18
Active
4
Recovery
26
On Block
gated
On Hit
gated
Level
4
Meter
+7
Invuln
Armor
Requires
Sunlight must be at 50.
Cancels
EX (hit)Super (hit)
■ 18f startup■ 4f active■ 26f recovery48f total
ArmorDelayed hazard

Widest, farthest plant, with the latest eruption. Armored, and it gives her 2.5 s of Solar guard. The zoning and wakeup-cover version.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
7
Hitbox
x 2.09, y 0.308, 2.024×0.748 m
Reach
3.10 m
Move id
69

22EX

Solar Flare (EX)22L+M2S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxGround hazard erupts after 14f
Damage
650
Startup
10
Active
4
Recovery
18
On Block
gated
On Hit
gated
Level
4
Meter
−50
Invuln
Armor
Requires
Sunlight must be at 50.
Cancels
Super (hit)
■ 10f startup■ 4f active■ 18f recovery32f total
ArmorDelayed hazard

Fastest eruption, armored, gives Solar guard, and doesn't spend any Sunlight, so the next field is already open.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 2
Style gain
none (spends meter)
Hitbox
x 1.815, y 0.33, 1.848×0.748 m
Reach
2.74 m
Move id
70

Supers

Skybound

Solar Flare (Sunfall)236M+HSkyboundMid
-1m0m1m2m3m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
1955
Startup
12
Active
6
Recovery
40
On Block
-23
On Hit
KD +82
Level
5
Meter
−100
Cancels
None
■ 12f startup■ 6f active■ 40f recovery58f total
LauncherHard KnockdownWallstick

Solar Flare (Sunfall). The sun comes down on them: launch, hard knockdown, and a wallstick. It dumps the entire Sunlight bar for bonus damage, up to +50% at a full bar. Very punishable on block. Cash it at the end of a field route for her biggest damage.

Advanced data
Hitstop
16
Hitstun
56
Blockstun
23
Untech
56
Chip
level 2
Style gain
none (spends meter)
Launch velocity
1.2 / 15 m/s
Hitbox
x 1.54, y 0.99, 2.86×1.98 m
Reach
2.97 m
Measured at
0.05 m gap
Hit result
hit, knockdown, airborne, 1 hit(s)
Block result
block, adv -23
Move id
60

Awakening

The Full Sun214M+HAwakeningMid
-1m0m1m2m3m4m5m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
2605
Startup
14
Active
8
Recovery
44
On Block
-29
On Hit
KD +68
Level
5
Meter
−100
Cancels
None
■ 14f startup■ 8f active■ 44f recovery66f total
LauncherHard KnockdownWallstickNo OTG

The Full Sun. Fills Sunlight to 100 and gives her 12 s of Solar guard (55% damage taken from strikes), plus Eclipse. The hit launches, wallsticks, and ends in a knockdown with no OTG pickup. Very punishable on block. Afterward she has a full bar for 22 and the next Skybound, and most of a round of damage reduction.

Advanced data
Hitstop
16
Hitstun
48
Blockstun
23
Untech
48
Chip
level 2
Style gain
none (spends meter)
Launch velocity
14 / 8 m/s
Hitbox
x 2.64, y 1.045, 5.72×2.09 m
Reach
5.50 m
Measured at
0.05 m gap
Hit result
hit, knockdown, airborne, 1 hit(s)
Block result
block, adv -29
Move id
61

Bursts

GoldBurst

BurstMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
650
Startup
8
Active
4
Recovery
42
On Block
-23
On Hit
Launch -6
Level
5
Meter
+5
Cancels
None
■ 8f startup■ 4f active■ 42f recovery54f total
Launcher

Advancing Burst launch from neutral. Very punishable on block.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Self velocity
7 / 0 m/s
Hitbox
x 0.77, y 0.825, 1.364×1.276 m
Reach
1.45 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -23
Move id
64

BlueBurst

BurstMid
-1m0m1m
HitboxHurtbox
Damage
0
Startup
4
Active
4
Recovery
22
On Block
—
On Hit
—
Level
5
Meter
+5
Invuln
Strike 1-4, Throw 1-4
Cancels
None
■ 4f startup■ 4f active■ 22f recovery30f total
LauncherStrike InvulnThrow Invuln

Strike- and throw-invulnerable escape out of hitstun. Her only real way out of the corner.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Hitbox
x 0.55, y 0.66, 1.21×1.21 m
Reach
1.16 m
Move id
65