W

#08 · Standard body

Irelia

The Blade Dancer

Setplay blade-field reset combosResource: FervorDifficulty

A blade dancer who throws blades that stay where they land, then Bladesurges to them and cuts through everything in between. Flawless Duet marks the opponent Unsteady, and a Bladesurge into that mark resets her combo. Pick her if you like placing pieces on the stage and writing long, self-extending routes.

Startup counts the first active frame. On Block / On Hit are measured by running each move in the real sim against a standing dummy at the closest range it connects from, point blank where possible. Hover any value for details.

Normals

5L

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
190
Startup
5
Active
2
Recovery
9
On Block
0
On Hit
+2
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 5f startup■ 2f active■ 9f recovery16f total

Fastest button and her standard opener. Plus on hit, even on block. Cancels into all three blade moves.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.82, y 0.95, 1.24×0.8 m
Reach
1.44 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
32

5M

NormalMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
350
Startup
8
Active
3
Recovery
14
On Block
0
On Hit
+2
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 8f startup■ 3f active■ 14f recovery25f total

Main poke and the button you return to after a surge. Plus on hit, even on block. 6U 5M is the core of the loop.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 1, y 0.95, 1.52×0.96 m
Reach
1.76 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
33

5H

NormalMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
540
Startup
12
Active
4
Recovery
20
On Block
-4
On Hit
-2
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 12f startup■ 4f active■ 20f recovery36f total

Heavy with the best reach of her normals. Slightly minus on block. Cancels into blade moves on hit or block. A counter-hit 5H starts her punish route.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.15, y 1, 1.84×1.6 m
Reach
2.07 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
34

2L

NormalLow
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
180
Startup
5
Active
2
Recovery
10
On Block
-1
On Hit
+1
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 5f startup■ 2f active■ 10f recovery17f total

Fast low, slightly plus on hit. Low starter into 2M or the blade moves.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.74, y 0.25, 1.16×0.5 m
Reach
1.32 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -1
Move id
36

2M

NormalLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
330
Startup
9
Active
3
Recovery
15
On Block
-1
On Hit
+1
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 9f startup■ 3f active■ 15f recovery27f total

The plain low. Slightly minus on block. Use it when 2U would give away the blade.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 1.02, y 0.26, 1.6×0.56 m
Reach
1.82 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -1
Move id
37

2H

NormalMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
520
Startup
11
Active
3
Recovery
19
On Block
-2
On Hit
Launch +34
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuperJump
■ 11f startup■ 3f active■ 19f recovery33f total
LauncherJump Cancel

Universal launcher. Jump-cancels on hit into the air chain, which ends on j.U for a pickup blade.

Advanced data
Hitstop
14
Hitstun
56
Blockstun
20
Untech
56
Chip
none
Style gain
4
Launch velocity
2.2 / 16 m/s
Hitbox
x 0.6, y 1.15, 1.32×2.1 m
Reach
1.26 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -2
Move id
38

3H

NormalLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
470
Startup
12
Active
3
Recovery
22
On Block
-5
On Hit
KD +35
Level
4
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 12f startup■ 3f active■ 22f recovery37f total
Hard Knockdown

Low sweep into a hard knockdown. Minus on block. 6U picks it up.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1.1, y 0.25, 1.72×0.56 m
Reach
1.96 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -5
Move id
66

Unique Actions

5U

Blade TossUniqueMid
No hitbox (utility move)
Damage
270
Startup
12
Active
1
Recovery
20
On Block
-9
On Hit
+1
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 12f startup■ 1f active■ 20f recovery33f total
Projectile

Blade Toss. A slow projectile blade with extra hitstun. On hit it plants just past the opponent, so 6U surges through them. If it doesn't hit, it plants where its flight ends. Slightly plus on hit, very minus on block up close. In the corner, a point-blank toss still cuts.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -9
Move id
35

2U

Blade WardUniqueLow
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)Ground hazard erupts after 1f
Damage
340
Startup
10
Active
3
Recovery
18
On Block
-4
On Hit
-2
Level
3
Meter
+4
Cancels
GatlingSpecialEXSuper
■ 10f startup■ 3f active■ 18f recovery31f total
Delayed hazard

Blade Ward. A low cut that stabs a blade into the floor ahead of her, on hit or block. Slightly minus. It's her close-range way to set a blade and the low option in her mix. Cancels into 6U (hit or block) or 5U (hit).

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 1.05, y 0.28, 1.7×0.6 m
Reach
1.90 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -4
Move id
39

6U

Bladesurge (to a Blade)UniqueMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
380
Startup
9
Active
3
Recovery
18
On Block
-7
On Hit
+3
Level
3
Meter
+5
Cancels
Gatling (hit)SpecialEXSuper
■ 9f startup■ 3f active■ 18f recovery30f total

Bladesurge to a blade. With a blade in range, she arrives at it facing the opponent, and the whole path is the hit. A blade behind them makes it a crossup. Without one, it's a short dash slash that's plus on hit and minus on block. On hit it cancels into the next blade or back into the series. It also picks up hard knockdowns (3H, j.H).

Advanced data
Hitstop
12
Hitstun
24
Blockstun
14
Untech
24
Chip
none
Style gain
5
Self velocity
7 / 0 m/s
Hitbox
x 0.95, y 0.95, 1.6×1.2 m
Reach
1.75 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -7
Move id
40

Air Normals

j.L

AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
180
Startup
6
Active
3
Recovery
10
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 6f startup■ 3f active■ 10f recovery19f total

Quick air normal. Cancels into j.U even on whiff.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.75, y 0.4, 1.24×0.96 m
Reach
1.37 m
Move id
41

j.M

AirMid
-1m0m1m
HitboxHurtboxMove hurtbox
Damage
300
Startup
8
Active
3
Recovery
12
On Block
—
On Hit
—
Level
3
Meter
+4
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 8f startup■ 3f active■ 12f recovery23f total

Air chain filler.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Hitbox
x 0.92, y 0.3, 1.48×1.1 m
Reach
1.66 m
Move id
42

j.H

AirMid
-1m0m1m2m
HitboxHurtboxMove hurtbox
Damage
470
Startup
11
Active
4
Recovery
16
On Block
—
On Hit
—
Level
4
Meter
+4
Cancels
GatlingSpecial (hit)EX (hit)Super (hit)
■ 11f startup■ 4f active■ 16f recovery31f total
Hard Knockdown

Air hard knockdown. Cancel into j.U to plant a blade under the falling body.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
none
Style gain
4
Hitbox
x 1, y -0.3, 1.6×1.7 m
Reach
1.80 m
Move id
43

j.U

Diving BladeAirMid
No hitbox (utility move)
Damage
270
Startup
10
Active
1
Recovery
18
On Block
—
On Hit
—
Level
3
Meter
+4
Cancels
Special (hit)EX (hit)Super (hit)
■ 10f startup■ 1f active■ 18f recovery29f total
Projectile

Diving Blade. Thrown down and forward, it plants where it lands. At the end of an air chain (j.M j.H j.U), it leaves a blade under the knockdown for 6U to pick up.

Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
none
Style gain
4
Move id
44

Throws

Throw

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
680
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Standard throw into a hard knockdown. It beats Defiant Dance's armor and anyone blocking the 6U side guess.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.46, y 0.52, 0.52×0.6 m
Reach
0.72 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
45

AirThrow

ThrowThrow
-1m0m1m
HitboxHurtbox
Damage
610
Startup
5
Active
2
Recovery
18
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 18f recovery25f total

Air grab against jumpers.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.34, y 0.42, 0.52×0.52 m
Reach
0.60 m
Move id
46

BackThrow

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
680
Startup
5
Active
2
Recovery
22
On Block
—
On Hit
KD +38
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 22f recovery29f total

Same as Throw, but it swaps sides.

Advanced data
Hitstop
8
Hitstun
13
Blockstun
11
Untech
13
Chip
none
Style gain
2
Hitbox
x 0.46, y 0.52, 0.52×0.6 m
Reach
0.72 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
47

Special Moves

236

Flawless Duet236L236M236H236EX

Flawless Duet. Two blades meet at a point in front of her: 236L near, 236M mid, 236H far. The strike doesn't extend her hurtbox. It's a stun that marks the opponent Unsteady, and all versions are plus on hit and minus on block. If a blade is planted in range, it flies in to the meeting point and cuts everything between. On hit it hands back into the blade moves, or into 623 for the reset.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
236L34012322-11+5—
236M40014324-13+7—
236H45016326-13+9—
236EX90010420-6+20—

236L

Flawless Duet (L)236L5S+LSpecialMid
-1m0m1m2m
HitboxHurtboxOpponent (measured range)
Damage
340
Startup
12
Active
3
Recovery
22
On Block
-11
On Hit
+5
Level
3
Meter
+4
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 12f startup■ 3f active■ 22f recovery37f total

The near Duet and her walk-up-throw stun.

Advanced data
Hitstop
12
Hitstun
30
Blockstun
14
Untech
30
Chip
level 1
Style gain
4
Hitbox
x 1.1, y 0.95, 1.5×1.7 m
Reach
1.85 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -11
Move id
50

236M

Flawless Duet (M)236M5S+MSpecialMid
-1m0m1m2m
HitboxHurtboxOpponent (measured range)
Damage
400
Startup
14
Active
3
Recovery
24
On Block
-13
On Hit
+7
Level
3
Meter
+4
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 14f startup■ 3f active■ 24f recovery41f total

The standard Duet, and the autocombo ender. 5L 5M 5H 236M 623M is the basic reset.

Advanced data
Hitstop
12
Hitstun
34
Blockstun
14
Untech
34
Chip
level 1
Style gain
4
Hitbox
x 1.6, y 0.95, 2×1.7 m
Reach
2.60 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -13
Move id
51

236H

Flawless Duet (H)236H5S+HSpecialMid
-1m0m1m2m3m
HitboxHurtboxOpponent (measured range)
Damage
450
Startup
16
Active
3
Recovery
26
On Block
-13
On Hit
+9
Level
4
Meter
+4
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 16f startup■ 3f active■ 26f recovery45f total

The far Duet, the most plus of the three on hit. It's the second Duet in the two-reset loop.

Advanced data
Hitstop
14
Hitstun
38
Blockstun
16
Untech
38
Chip
level 1
Style gain
4
Hitbox
x 2.2, y 0.95, 2.6×1.7 m
Reach
3.50 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -13
Move id
52

236EX

Flawless Duet (EX)236L+M5S+L+MEXMid
-1m0m1m2m3m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 1f
Damage
900
Startup
10
Active
4
Recovery
20
On Block
-6
On Hit
+20
Level
4
Meter
−50
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 10f startup■ 4f active■ 20f recovery34f total
Delayed hazard

A bigger, longer stun that also plants a blade further ahead a moment after the cut, so the Duet can't consume it. That blade is a fresh 6U target: end a route with 236EX 6U 5M 5H. Better on block than the other Duets.

Advanced data
Hitstop
14
Hitstun
44
Blockstun
18
Untech
44
Chip
level 2
Style gain
none (spends meter)
Hitbox
x 1.8, y 0.95, 2.4×1.8 m
Reach
3.00 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
53

214

Defiant Dance214L214M214H214EX

Defiant Dance. Armors through startup and active frames. If it absorbs a strike, it skips the rest of its windup and releases immediately, dealing bonus damage, launching, and marking Unsteady. Uncharged, it's minus on both hit and block. Throws beat it.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
214L36014320-6-4Armor
214M41018320-6-4Armor
214H49022422-6-4Armor
214EX58016418-2Launch +34Armor

214L

Defiant Dance (L)214L4S+LSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
360
Startup
14
Active
3
Recovery
20
On Block
-6
On Hit
-4
Level
3
Meter
+4
Invuln
Armor
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 14f startup■ 3f active■ 20f recovery37f total
Armor
Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Hitbox
x 1.2, y 0.95, 1.9×1.4 m
Reach
2.15 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
54

214M

Defiant Dance (M)214M4S+MSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
410
Startup
18
Active
3
Recovery
20
On Block
-6
On Hit
-4
Level
3
Meter
+4
Invuln
Armor
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 18f startup■ 3f active■ 20f recovery41f total
Armor
Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
4
Hitbox
x 1.2, y 0.95, 1.9×1.4 m
Reach
2.15 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
55

214H

Defiant Dance (H)214H4S+HSpecialMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
490
Startup
22
Active
4
Recovery
22
On Block
-6
On Hit
-4
Level
4
Meter
+4
Invuln
Armor
Cancels
Special (hit)EX (hit)Super (hit)
■ 22f startup■ 4f active■ 22f recovery48f total
ArmorWallstick

The slowest Dance, which wallsticks. Doesn't hand back into blade moves.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
4
Launch velocity
5 / 0 m/s
Hitbox
x 1.25, y 0.95, 2×1.44 m
Reach
2.25 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
56

214EX

Defiant Dance (EX)214L+M4S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
580
Startup
16
Active
4
Recovery
18
On Block
-2
On Hit
Launch +34
Level
4
Meter
−50
Invuln
Armor
Cancels
Special (hit)EX (hit)Super (hit)
■ 16f startup■ 4f active■ 18f recovery38f total
LauncherArmorWallstick

Always releases as the launching, wallsticking, Unsteady-marking version, so it doesn't need to absorb anything. Only slightly minus on block.

Advanced data
Hitstop
14
Hitstun
44
Blockstun
20
Untech
44
Chip
level 2
Style gain
none (spends meter)
Launch velocity
3 / 10 m/s
Hitbox
x 1.3, y 1, 2.1×1.6 m
Reach
2.35 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -2
Move id
71

623

Bladesurge623L623M623H623EX

Bladesurge. The reset move. On an Unsteady opponent, any version resets (see Unique Mechanic), and a Bladesurge into the mark is always allowed while you have resets left. 623L/623M hand back into the blade moves on hit.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
623L3408318-9+1—
623M40010320-11+1—
623H4706430-14Launch +6Strike 1-6
623EX6107424-8Launch +26Strike 1-7, Throw 1-7

623L

Bladesurge (L)623L6S+LSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
340
Startup
8
Active
3
Recovery
18
On Block
-9
On Hit
+1
Level
3
Meter
+4
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 8f startup■ 3f active■ 18f recovery29f total

Short dash, slightly plus on hit. The second reset in the loop (236H 623L 2U).

Advanced data
Hitstop
12
Hitstun
22
Blockstun
12
Untech
22
Chip
level 1
Style gain
4
Self velocity
10 / 0 m/s
Hitbox
x 0.9, y 0.95, 1.5×1.2 m
Reach
1.65 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -9
Move id
57

623M

Bladesurge (M)623M6S+MSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
400
Startup
10
Active
3
Recovery
20
On Block
-11
On Hit
+1
Level
3
Meter
+4
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 10f startup■ 3f active■ 20f recovery33f total

The real dash. It's the first reset in the loop (236M 623M). Slightly plus on hit, minus on block.

Advanced data
Hitstop
12
Hitstun
24
Blockstun
12
Untech
24
Chip
level 1
Style gain
4
Self velocity
12 / 0 m/s
Hitbox
x 0.95, y 0.95, 1.6×1.2 m
Reach
1.75 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -11
Move id
58

623H

Bladesurge (H)623H6S+HSpecialMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
470
Startup
6
Active
4
Recovery
30
On Block
-14
On Hit
Launch +6
Level
4
Meter
+4
Invuln
Strike 1-6
Cancels
Special (hit)EX (hit)Super (hit)
■ 6f startup■ 4f active■ 30f recovery40f total
LauncherStrike InvulnReversal

Rising anti-air. Strike-invulnerable through startup and launches, but has a long recovery and is punishable on block. 623H 236L is her anti-air confirm. Doesn't hand back into blade moves.

Advanced data
Hitstop
14
Hitstun
40
Blockstun
20
Untech
40
Chip
level 1
Style gain
4
Launch velocity
1.5 / 11 m/s
Hitbox
x 0.7, y 1.4, 1.6×1.8 m
Reach
1.50 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -14
Move id
59

623EX

Bladesurge (EX)623L+M6S+L+MEXMid
-1m0m1m2m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
610
Startup
7
Active
4
Recovery
24
On Block
-8
On Hit
Launch +26
Level
4
Meter
−50
Invuln
Strike 1-7, Throw 1-7
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 7f startup■ 4f active■ 24f recovery35f total
LauncherStrike InvulnThrow InvulnReversal

The real reversal: strike and throw invulnerable, launches, and always resets. Mid-combo, it turns any Bladesurge moment into a reset even without the mark.

Advanced data
Hitstop
14
Hitstun
44
Blockstun
20
Untech
44
Chip
level 2
Style gain
none (spends meter)
Self velocity
12 / 0 m/s
Launch velocity
1.5 / 12 m/s
Hitbox
x 0.95, y 1.1, 1.7×1.6 m
Reach
1.80 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -8
Move id
72

22

Blade Recall22L22M22H22EX

Blade Recall. No hitbox of its own. Every planted blade flies back to her, hitting once through whatever stands between and dragging the opponent toward her. Higher strengths fly faster and hit harder. Refused if no blade is out. Hands back into the blade moves on hit: 2U 22M 5U 6U.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
22L25010316gatedgated—
22M29012316gatedgated—
22H32014318gatedgated—
22EX4308318-2Launch +24—

22L

Blade Recall (L)22L2S+LSpecialMid
No hitbox (utility move)
Damage
250
Startup
10
Active
3
Recovery
16
On Block
gated
On Hit
gated
Level
3
Meter
+3
Requires
No blade out to recall.
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 10f startup■ 3f active■ 16f recovery29f total
Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
3
Move id
67

22M

Blade Recall (M)22M2S+MSpecialMid
No hitbox (utility move)
Damage
290
Startup
12
Active
3
Recovery
16
On Block
gated
On Hit
gated
Level
3
Meter
+3
Requires
No blade out to recall.
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 12f startup■ 3f active■ 16f recovery31f total
Advanced data
Hitstop
12
Hitstun
19
Blockstun
17
Untech
19
Chip
level 1
Style gain
3
Move id
68

22H

Blade Recall (H)22H2S+HSpecialMid
No hitbox (utility move)
Damage
320
Startup
14
Active
3
Recovery
18
On Block
gated
On Hit
gated
Level
4
Meter
+3
Requires
No blade out to recall.
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 14f startup■ 3f active■ 18f recovery35f total
Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 1
Style gain
3
Move id
69

22EX

Blade Recall (EX)22L+M2S+L+MEXMid
No hitbox (utility move)
Damage
430
Startup
8 (hits 15)
Active
3
Recovery
18
On Block
-2
On Hit
Launch +24
Level
4
Meter
−50
Cancels
Gatling (hit)Special (hit)EX (hit)Super (hit)
■ 8f startup■ 3f active■ 18f recovery29f total
LauncherDelayed hazard

Throws its own blade out and recalls it with everything else, so it always works, and it launches. Only slightly minus on block.

Advanced data
Hitstop
14
Hitstun
22
Blockstun
20
Untech
22
Chip
level 2
Style gain
none (spends meter)
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -2
Move id
70

Supers

Skybound

Vanguard's Edge236M+HSkyboundMid
No hitbox (utility move)
Damage
990
Startup
12
Active
1
Recovery
36
On Block
-25
On Hit
Launch +21
Level
5
Meter
−100
Cancels
None
■ 12f startup■ 1f active■ 36f recovery49f total
WallstickProjectile

Vanguard's Edge. A wall of blades thrown across the screen. It staggers with long stun, barely pushes, wallsticks, marks Unsteady, and plants a blade on each side of the opponent. After it, 6U has a target past them and 623 has a mark. Very punishable on block.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
level 2
Style gain
none (spends meter)
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -25
Move id
60

Awakening

Ionian Fervor (Full)214M+HAwakeningMid
-1m0m1m2m3m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
1350
Startup
12
Active
6
Recovery
34
On Block
-20
On Hit
Launch +24
Level
5
Meter
−100
Cancels
None
■ 12f startup■ 6f active■ 34f recovery52f total
Wallstick

Ionian Fervor (Full). A spinning cut with a long stun that opens a long window: four Fervor stacks held the whole time, a third blade allowed, and every blade move and the special cancel fresh. The stun is long enough to run the entire reset loop inside it. Spend it early: 5L 5M 5H Awakening into the loop.

Advanced data
Hitstop
16
Hitstun
52
Blockstun
20
Untech
52
Chip
level 2
Style gain
none (spends meter)
Launch velocity
1.5 / 0 m/s
Hitbox
x 1.3, y 1, 3×2 m
Reach
2.80 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -20
Move id
61

Bursts

GoldBurst

BurstMid
-1m0m1m
HitboxHurtboxMove hurtboxOpponent (measured range)
Damage
540
Startup
8
Active
4
Recovery
42
On Block
-23
On Hit
Launch -6
Level
5
Meter
+5
Cancels
None
■ 8f startup■ 4f active■ 42f recovery54f total
Launcher

Advancing burst launch from neutral. Very punishable on block.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Self velocity
7 / 0 m/s
Hitbox
x 0.7, y 0.75, 1.24×1.16 m
Reach
1.32 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -23
Move id
64

BlueBurst

BurstMid
-1m0m1m
HitboxHurtbox
Damage
0
Startup
4
Active
4
Recovery
22
On Block
—
On Hit
—
Level
5
Meter
+5
Invuln
Strike 1-4, Throw 1-4
Cancels
None
■ 4f startup■ 4f active■ 22f recovery30f total
LauncherStrike InvulnThrow Invuln

Invulnerable escape out of hitstun.

Advanced data
Hitstop
16
Hitstun
25
Blockstun
23
Untech
25
Chip
none
Style gain
5
Hitbox
x 0.5, y 0.6, 1.1×1.1 m
Reach
1.05 m
Move id
65