W

#06 · Air body

Aurelion Sol

The Star Forger

Floaty space-control zoner with a stock resourceResource: StardustDifficulty

A huge, floaty star dragon who owns the screen with beams, called comets, and a gravity well that holds opponents in place. Spending stars pays for extra cancels and damage, and Stardust builds all match to make his whole kit bigger. Pick him if you like controlling space and running long, improvised routes.

Startup counts the first active frame. On Block / On Hit are measured by running each move in the real sim against a standing dummy at the closest range it connects from, point blank where possible. Hover any value for details.

Normals

5L

NormalMid
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
220
Startup
6
Active
3
Recovery
9
On Block
+1
On Hit
+6
Level
1
Meter
+2
Cancels
GatlingSpecialEX
■ 6f startup■ 3f active■ 9f recovery18f total

Quick jab. Slightly plus on block. Chains strictly L to M to H, whiffable.

Advanced data
Hitstop
8
Hitstun
18
Blockstun
13
Untech
18
Chip
none
Style gain
2
Hitbox
x 0.75, y 1, 1.2×0.9 m
Reach
1.35 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv +1
Move id
32

5M

NormalMid
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
390
Startup
9
Active
4
Recovery
14
On Block
+3
On Hit
+8
Level
3
Meter
+4
Cancels
GatlingSpecialEX
■ 9f startup■ 4f active■ 14f recovery27f total

Mid-range poke, plus on block. Cancels into 5U, 2U, or 5U-hold, and into specials on hit or block. Also cancels into 22EX.

Advanced data
Hitstop
12
Hitstun
26
Blockstun
21
Untech
26
Chip
none
Style gain
4
Hitbox
x 1, y 1, 1.5×1.1 m
Reach
1.75 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv +3
Move id
33

5H

NormalMid
-1m0m1m2m
HitboxHurtboxOpponent (measured range)
Damage
590
Startup
14
Active
4
Recovery
20
On Block
+1
On Hit
+6
Level
4
Meter
+4
Cancels
GatlingSpecialEX
■ 14f startup■ 4f active■ 20f recovery38f total

Big wing swipe, slightly plus on block. Chains into 2H, 5U, 2U, and 5U-hold, and cancels into any special on hit or block.

Advanced data
Hitstop
14
Hitstun
30
Blockstun
25
Untech
30
Chip
none
Style gain
4
Hitbox
x 1.3, y 0.95, 1.8×1.4 m
Reach
2.20 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv +1
Move id
34

2L

NormalLow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
210
Startup
7
Active
3
Recovery
10
On Block
0
On Hit
+5
Level
1
Meter
+2
Cancels
GatlingSpecialEX
■ 7f startup■ 3f active■ 10f recovery20f total

Low poke, even on block. Chains into 2M or 5M.

Advanced data
Hitstop
8
Hitstun
18
Blockstun
13
Untech
18
Chip
none
Style gain
2
Hitbox
x 0.75, y 0.3, 1.2×0.56 m
Reach
1.35 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv 0
Move id
36

2M

NormalLow
-1m0m1m2m
HitboxHurtboxOpponent (measured range)
Damage
370
Startup
10
Active
4
Recovery
15
On Block
+2
On Hit
+7
Level
3
Meter
+4
Cancels
GatlingSpecialEX
■ 10f startup■ 4f active■ 15f recovery29f total

Low mid-range poke, plus on block. Cancels into 5U, 2U, 5U-hold, and specials.

Advanced data
Hitstop
12
Hitstun
26
Blockstun
21
Untech
26
Chip
none
Style gain
4
Hitbox
x 1, y 0.3, 1.6×0.6 m
Reach
1.80 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv +2
Move id
37

2H

NormalMid
-1m0m1m2m
HitboxHurtboxOpponent (measured range)
Damage
600
Startup
13
Active
4
Recovery
21
On Block
0
On Hit
Launch +35
Level
4
Meter
+4
Cancels
SpecialEXJump
■ 13f startup■ 4f active■ 21f recovery38f total
LauncherJump Cancel

Launcher, even on block. Jump-cancels on hit into his air chain.

Advanced data
Hitstop
14
Hitstun
55
Blockstun
25
Untech
55
Chip
none
Style gain
4
Launch velocity
2 / 14 m/s
Hitbox
x 0.95, y 1.25, 1.64×2.3 m
Reach
1.77 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv 0
Move id
38

3H

NormalLow
-1m0m1m2m
HitboxHurtboxOpponent (measured range)
Damage
530
Startup
15
Active
4
Recovery
23
On Block
-2
On Hit
KD +33
Level
4
Meter
+4
Cancels
SpecialEX
■ 15f startup■ 4f active■ 23f recovery42f total
Hard Knockdown

Sweep into a hard knockdown for the OTG pickup. Slightly minus on block.

Advanced data
Hitstop
14
Hitstun
30
Blockstun
25
Untech
30
Chip
none
Style gain
4
Hitbox
x 1.1, y 0.28, 1.8×0.56 m
Reach
2.00 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -2
Move id
66

Unique Actions

5U

OrbitUnique
No hitbox (utility move)
Damage
0
Startup
4
Active
1
Recovery
13
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
GatlingSpecial
■ 4f startup■ 1f active■ 13f recovery18f total

Orbit. Tap to change how far his stars orbit. It has no hitbox and is purely a stance adjustment. Cancels into 5U-hold and 6U.

Advanced data
Hitstop
8
Hitstun
18
Blockstun
13
Untech
18
Chip
none
Style gain
2
Move id
35

2U

Comet StubUniqueMid
-1m0m1m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 28f
Damage
350
Startup
12 (hits 39)
Active
12
Recovery
20
On Block
+16
On Hit
Launch +41
Level
3
Meter
+6
Cancels
SpecialEX
■ 12f startup■ 12f active■ 20f recovery44f total
LauncherDelayed hazard

Comet Stub. Places a star close in front that lands a moment later and launches. Needs a star. Very plus on block. It cancels into 214, so two stars land in sequence.

Advanced data
Hitstop
12
Hitstun
46
Blockstun
21
Untech
46
Chip
none
Style gain
6
Launch velocity
0.5 / 10 m/s
Hitbox
x 0.85, y 0.45, 0.9×0.9 m
Reach
1.30 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv +16
Move id
39

6U

Advancing BreathUniqueMid
-1m0m1m2m
HitboxHurtboxOpponent (measured range)
Damage
430
Startup
12
Active
8
Recovery
19
On Block
-6
On Hit
-1
Level
3
Meter
+4
Cancels
SpecialEX
■ 12f startup■ 8f active■ 19f recovery39f total

Advancing Breath. A short melee breath that moves him forward, grows with Stardust, and is minus on block. It can cancel into 236 even when the leg's special cancel is spent, and it allows Astral Flight: 5U-hold 6U 236H.

Advanced data
Hitstop
12
Hitstun
26
Blockstun
21
Untech
26
Chip
none
Style gain
4
Self velocity
5 / 0 m/s
Hitbox
x 1, y 1.2, 1.8×1.1 m
Reach
1.90 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
40

Air Normals

j.L

AirMid
-1m0m1m
HitboxHurtbox
Damage
210
Startup
6
Active
3
Recovery
10
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
Gatling
■ 6f startup■ 3f active■ 10f recovery19f total

Air jab. Starts the air chain (j.L j.M j.H j.U).

Advanced data
Hitstop
8
Hitstun
18
Blockstun
13
Untech
18
Chip
none
Style gain
2
Hitbox
x 0.7, y 0.65, 1.2×1 m
Reach
1.30 m
Move id
41

j.M

AirMid
-1m0m1m
HitboxHurtbox
Damage
350
Startup
9
Active
4
Recovery
13
On Block
—
On Hit
—
Level
3
Meter
+4
Cancels
Gatling
■ 9f startup■ 4f active■ 13f recovery26f total

Air claw. Cancels into j.H or j.U.

Advanced data
Hitstop
12
Hitstun
26
Blockstun
21
Untech
26
Chip
none
Style gain
4
Hitbox
x 0.9, y 0.55, 1.6×1.2 m
Reach
1.70 m
Move id
42

j.H

AirMid
-1m0m1m
HitboxHurtbox
Damage
540
Startup
13
Active
5
Recovery
18
On Block
—
On Hit
—
Level
4
Meter
+4
Cancels
Gatling
■ 13f startup■ 5f active■ 18f recovery36f total
Hard Knockdown

Air wing sweep, his main air-to-air button.

Advanced data
Hitstop
14
Hitstun
30
Blockstun
25
Untech
30
Chip
none
Style gain
4
Hitbox
x 0.85, y 0.15, 1.6×1.3 m
Reach
1.65 m
Move id
43

j.U

Star DropAirMid
-1m0m1m
HitboxHurtboxProjectile: box shown at spawn
Damage
600
Startup
10
Active
1
Recovery
18
On Block
—
On Hit
—
Level
3
Meter
+8
Cancels
Gatling (hit)Jump
■ 10f startup■ 1f active■ 18f recovery29f total
Jump CancelAir BounceProjectile

Star Drop. Stalls him in the air briefly (once per jump) and drops a star downward. Needs a star. An airborne hit bounces them once per combo. On hit he can jump-cancel and restring j.M j.H, which is the star chase: 2H jc j.L j.M j.U jc j.M j.H.

Advanced data
Hitstop
12
Hitstun
40
Blockstun
21
Untech
40
Chip
none
Style gain
8
Hitbox
x 0, y 0, 0.5×0.5 m
Reach
0.25 m
Move id
44

Throws

Throw

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
750
Startup
5
Active
2
Recovery
23
On Block
—
On Hit
KD +37
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 23f recovery30f total

Standard throw into a knockdown. Use it on opponents who respect his plus-on-block normals.

Advanced data
Hitstop
8
Hitstun
18
Blockstun
13
Untech
18
Chip
none
Style gain
2
Hitbox
x 0.5, y 0.7, 0.6×1 m
Reach
0.80 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
45

AirThrow

ThrowThrow
-1m0m1m
HitboxHurtbox
Damage
680
Startup
5
Active
2
Recovery
20
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 20f recovery27f total

Air grab. Useful against opponents who jump into his big body.

Advanced data
Hitstop
8
Hitstun
18
Blockstun
13
Untech
18
Chip
none
Style gain
2
Hitbox
x 0.5, y 0.7, 0.6×1 m
Reach
0.80 m
Move id
46

BackThrow

ThrowThrow
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
750
Startup
5
Active
2
Recovery
23
On Block
—
On Hit
KD +37
Level
1
Meter
+2
Cancels
None
■ 5f startup■ 2f active■ 23f recovery30f total

The same grab, thrown behind him. Use it to swap the corner.

Advanced data
Hitstop
8
Hitstun
18
Blockstun
13
Untech
18
Chip
none
Style gain
2
Hitbox
x 0.5, y 0.7, 0.6×1 m
Reach
0.80 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Move id
47

Special Moves

236

Breath of Light236L236M236H236EX

Breath of Light. A multi-hit beam that works on the ground and in the air, with reach growing by strength. The beam stops if he cancels or is hit. Every version is minus on block, so use it at range or as a combo ender. With Stardust, the reach grows up to +50%.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
236L6510818-9-5—
236M50141224-15-11—
236H47181228-17-13—
236EX5191420-9Launch +11—

236L

Breath of Light (L)236LSpecialMid
-1m0m1m2m
HitboxHurtboxOpponent (measured range)Projectile: box shown at spawn
Damage
65 ×6
Startup
10
Active
8
Recovery
18
On Block
-9
On Hit
-5
Level
4
Meter
+4
Cancels
EX (hit)Super
■ 10f startup■ 8f active■ 18f recovery36f total
ProjectileRapid multi-hit

Short beam, among the least minus on block. The quick close-range ender.

Advanced data
Hitstop
2
Hitstun
30
Blockstun
25
Untech
30
Chip
level 1
Style gain
4
Hitbox
x 1.05, y 1.15, 2.1×1 m
Reach
2.10 m
Measured at
0.05 m gap
Hit result
hit, 6 hit(s)
Block result
block, adv -9
Move id
50

236M

Breath of Light (M)236MSpecialMid
-1m0m1m2m3m
HitboxHurtboxOpponent (measured range)Projectile: box shown at spawn
Damage
50 ×10
Startup
14
Active
12
Recovery
24
On Block
-15
On Hit
-11
Level
4
Meter
+4
Cancels
EX (hit)Super
■ 14f startup■ 12f active■ 24f recovery50f total
ProjectileRapid multi-hit

Mid-range beam, the autocombo ender. Heavily minus on block up close.

Advanced data
Hitstop
2
Hitstun
30
Blockstun
25
Untech
30
Chip
level 1
Style gain
4
Hitbox
x 1.725, y 1.15, 3.45×1 m
Reach
3.45 m
Measured at
0.05 m gap
Hit result
hit, 10 hit(s)
Block result
block, adv -15
Move id
51

236H

Breath of Light (H)236HSpecialMid
-1m0m1m2m3m4m
HitboxHurtboxOpponent (measured range)Projectile: box shown at spawnGround hazard erupts after 1f
Damage
47 ×12
Startup
18
Active
12
Recovery
28
On Block
-17
On Hit
-13
Level
4
Meter
+6
Cancels
EX (hit)Super
■ 18f startup■ 12f active■ 28f recovery58f total
ProjectileRapid multi-hitDelayed hazard

Longest beam, with a star on the tip. The tip spends a star for extra damage, if he has one. His full-screen poke and a strong ender: 5U-hold 6U 236H.

Advanced data
Hitstop
2
Hitstun
30
Blockstun
25
Untech
30
Chip
level 1
Style gain
6
Hitbox
x 2.1, y 1.15, 4.2×1 m
Reach
4.20 m
Measured at
0.05 m gap
Hit result
hit, 12 hit(s)
Block result
block, adv -17
Move id
52

236EX

Breath of Light (EX)236L+M5S+L+MEXMid
-1m0m1m2m3m4m
HitboxHurtboxOpponent (measured range)Projectile: box shown at spawn
Damage
51 ×14
Startup
9
Active
14
Recovery
20
On Block
-9
On Hit
Launch +11
Level
4
Meter
−50
Cancels
Super
■ 9f startup■ 14f active■ 20f recovery43f total
WallstickProjectileRapid multi-hit

Long, heavy beam that pins them in place on hit. Mildly minus on block. Use it to restring: 5L 5M 5H 236EX 5L 5M 5H 2H.

Advanced data
Hitstop
2
Hitstun
30
Blockstun
25
Untech
30
Chip
level 1
Style gain
none (spends meter)
Launch velocity
0.4 / 0 m/s
Hitbox
x 2.025, y 1.15, 4.05×1 m
Reach
4.05 m
Measured at
0.05 m gap
Hit result
hit, airborne, 14 hit(s)
Block result
block, adv -9
Move id
53

214

Comet of Legend214L214M214H214EX

Comet of Legend. Ground only. He calls a star at a set range. The first hit holds them, then the landing star (which spends a star) hits and launches. Every version is plus on block, and on hit the launch leaves time to walk up or Astral Flight. It's his main neutral and route extender.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
214L450141220+6Launch +35—
214M540181223+9Launch +38—
214H680241227+11Launch +40—
214EX760121220+2Launch +31—

214L

Comet of Legend (L)214L4S+LSpecialMid
-1m0m1m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 18f
Damage
450
Startup
14
Active
12
Recovery
20
On Block
+6
On Hit
Launch +35
Level
3
Meter
+7
Cancels
EX (hit)Super
■ 14f startup■ 12f active■ 20f recovery46f total
Delayed hazard

The closest call, and the fastest landing. The standard combo version: 5L 5M 5H 214L 66.

Advanced data
Hitstop
12
Hitstun
32
Blockstun
16
Untech
32
Chip
level 1
Style gain
7
Hitbox
x 1.2, y 0.45, 0.9×0.9 m
Reach
1.65 m
Measured at
0.05 m gap
Hit result
hit, airborne, 2 hit(s)
Block result
block, adv +6
Move id
54

214M

Comet of Legend (M)214M4S+MSpecialMid
-1m0m1m2m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 24f
Damage
540
Startup
18
Active
12
Recovery
23
On Block
+9
On Hit
Launch +38
Level
3
Meter
+7
Cancels
EX (hit)Super
■ 18f startup■ 12f active■ 23f recovery53f total
Delayed hazard

Mid-range call. His neutral poke. Very plus on block.

Advanced data
Hitstop
12
Hitstun
38
Blockstun
16
Untech
38
Chip
level 1
Style gain
7
Hitbox
x 2.2, y 0.45, 0.9×0.9 m
Reach
2.65 m
Measured at
0.05 m gap
Hit result
hit, airborne, 2 hit(s)
Block result
block, adv +9
Move id
55

214H

Comet of Legend (H)214H4S+HSpecialMid
-1m0m1m2m3m4m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 30f
Damage
680
Startup
24 (hits 28)
Active
12
Recovery
27
On Block
+11
On Hit
Launch +40
Level
3
Meter
+7
Cancels
EX (hit)Super
■ 24f startup■ 12f active■ 27f recovery63f total
Delayed hazard

Far call with the latest landing. Covers most of the screen. The most plus on block.

Advanced data
Hitstop
12
Hitstun
44
Blockstun
16
Untech
44
Chip
level 1
Style gain
7
Hitbox
x 3.4, y 0.45, 0.9×0.9 m
Reach
3.85 m
Measured at
0.9 m gap
Hit result
hit, airborne, 2 hit(s)
Block result
block, adv +11
Move id
56

214EX

Comet of Legend (EX)214L+M4S+L+MEXMid
-1m0m1m2m3m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 14f
Damage
760
Startup
12 (hits 14)
Active
12
Recovery
20
On Block
+2
On Hit
Launch +31
Level
3
Meter
−50
Cancels
Super
■ 12f startup■ 12f active■ 20f recovery44f total
Delayed hazard

Mid-range call with the fastest landing. It refunds a star on hit.

Advanced data
Hitstop
12
Hitstun
28
Blockstun
16
Untech
28
Chip
none
Style gain
none (spends meter)
Hitbox
x 2.5, y 0.45, 0.9×0.9 m
Reach
2.95 m
Measured at
0.4 m gap
Hit result
hit, airborne, 2 hit(s)
Block result
block, adv +2
Move id
71

623

Singularity623L623M623H623EX

Singularity. Opens a gravity well at a set range. It pulls and slows opponents inside, and the heart catches and holds them (see Unique Mechanic). Only one well at a time. Only 623EX has invulnerability. 623M and 623H are plus on block.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
623L50010421-5+23—
623M84013423+12+45—
623H96015425+9+46—
623EX10009421-6+34—

623L

Singularity (L)623L6S+LSpecialMid
-1m0m1m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 3f
Damage
500
Startup
10 (hits 12)
Active
4
Recovery
21
On Block
-5
On Hit
+23
Level
5
Meter
+6
Cancels
EX (hit)Super
■ 10f startup■ 4f active■ 21f recovery35f total
Delayed hazard

The closest well. His bread-and-butter route extender: 5L 5M 5H 623L 5L 5M 5H 236M.

Advanced data
Hitstop
10
Hitstun
46
Blockstun
18
Untech
46
Chip
level 1
Style gain
6
Hitbox
x 1.3, y 0.9, 0.38×1.8 m
Reach
1.49 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -5
Move id
57

623M

Singularity (M)623M6S+MSpecialMid
-1m0m1m2m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 4f
Damage
840
Startup
13 (hits 35)
Active
4
Recovery
23
On Block
+12
On Hit
+45
Level
5
Meter
+8
Cancels
EX (hit)Super
■ 13f startup■ 4f active■ 23f recovery40f total
Delayed hazard

Mid-range well, plus on block. The standard Skybound setup: 623M Skybound.

Advanced data
Hitstop
10
Hitstun
50
Blockstun
18
Untech
50
Chip
level 1
Style gain
8
Hitbox
x 2.2, y 0.9, 0.46×1.8 m
Reach
2.43 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv +12
Move id
58

623H

Singularity (H)623H6S+HSpecialMid
-1m0m1m2m3m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 5f
Damage
960
Startup
15 (hits 36)
Active
4
Recovery
25
On Block
+9
On Hit
+46
Level
5
Meter
+9
Cancels
EX (hit)Super
■ 15f startup■ 4f active■ 25f recovery44f total
Delayed hazard

Farthest well. Needs a star. Plus on block, and in the corner it sets up the biggest Skybound.

Advanced data
Hitstop
10
Hitstun
54
Blockstun
18
Untech
54
Chip
level 1
Style gain
9
Hitbox
x 3.2, y 0.9, 0.54×1.8 m
Reach
3.47 m
Measured at
0.9 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv +9
Move id
59

623EX

Singularity (EX)623L+M6S+L+MEXMid
-1m0m1m2m3m4m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 2f
Damage
1000
Startup
9 (hits 10)
Active
4
Recovery
21
On Block
-6
On Hit
+34
Level
5
Meter
−50
Cancels
Super
■ 9f startup■ 4f active■ 21f recovery34f total
ReversalDelayed hazard

His only reversal. The well opens directly on the opponent, and the heart holds them for a full restring: 5L 5M 5H 623EX 5L 5M 5H 236M. Slightly minus on block.

Advanced data
Hitstop
10
Hitstun
58
Blockstun
18
Untech
58
Chip
none
Style gain
none (spends meter)
Hitbox
x 3.6, y 0.9, 0.54×1.8 m
Reach
3.87 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -6
Move id
72

22

Star Work22L22M22H22EX

Star Work. Tends his stars. 22L and 22EX refund one. 22M and 22H spend stars to plant traps.

VersionDamageStartupActiveRecoveryOn BlockOn HitInvuln
22L018122———
22M320201224+17Launch +41—
22H740261230+32Launch +67—
22EX06116———

22L

Star Work (Refund)22L2S+LSpecial
No hitbox (utility move)
Damage
0
Startup
18
Active
1
Recovery
22
On Block
—
On Hit
—
Level
1
Meter
+2
Cancels
EX (hit)Super
■ 18f startup■ 1f active■ 22f recovery41f total

Refunds one star at the start of the move. The slow version, no meter.

Advanced data
Hitstop
8
Hitstun
18
Blockstun
13
Untech
18
Chip
none
Style gain
2
Move id
67

22M

Star Mines22M2S+MSpecialMid
-1m0m1m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 32f
Damage
320
Startup
20 (hits 51)
Active
12
Recovery
24
On Block
+17
On Hit
Launch +41
Level
3
Meter
+6
Cancels
EX (hit)Super
■ 20f startup■ 12f active■ 24f recovery56f total
LauncherDelayed hazard

Star Mines. Spends every star in orbit, laying one mine per star in a row. The mines launch, and he's very plus on block. 5L 5M 5H 22M is a safe ender.

Advanced data
Hitstop
12
Hitstun
46
Blockstun
21
Untech
46
Chip
none
Style gain
6
Launch velocity
0.5 / 10 m/s
Hitbox
x 1, y 0.45, 0.9×0.9 m
Reach
1.45 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv +17
Move id
68

22H

Supernova Seed22H2S+HSpecialMid
-1m0m1m2m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 100f
Damage
740
Startup
26 (hits 125)
Active
12
Recovery
30
On Block
+32
On Hit
Launch +67
Level
3
Meter
+6
Cancels
EX (hit)Super
■ 26f startup■ 12f active■ 30f recovery68f total
LauncherDelayed hazard

Supernova Seed. Needs a star. He places a seed farther out that grows and bursts a while later, launching on hit. Hugely plus on block. Use it as a wakeup trap or corner lock.

Advanced data
Hitstop
12
Hitstun
56
Blockstun
21
Untech
56
Chip
none
Style gain
6
Launch velocity
0.5 / 13 m/s
Hitbox
x 2, y 0.45, 0.9×0.9 m
Reach
2.45 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv +32
Move id
69

22EX

Star Work (EX)22L+M2S+L+MEX
No hitbox (utility move)
Damage
0
Startup
6
Active
1
Recovery
16
On Block
—
On Hit
—
Level
1
Meter
−50
Cancels
Super
■ 6f startup■ 1f active■ 16f recovery23f total

Refunds one star, fast, for 50 Style. Cancels from 5M and 6U.

Advanced data
Hitstop
8
Hitstun
18
Blockstun
13
Untech
18
Chip
none
Style gain
none (spends meter)
Move id
70

5U-hold

Star Shot5S+L5S+M5S+HSpecialMid
-1m0m1m
HitboxHurtboxOpponent (measured range)Projectile: box shown at spawn
Damage
460
Startup
8
Active
1
Recovery
16
On Block
-5
On Hit
Launch +20
Level
3
Meter
+6
Cancels
GatlingSpecialEX
■ 8f startup■ 1f active■ 16f recovery25f total
LauncherProjectile

Star Shot. Hold U through 5U, or press any strength with S held while a star is in orbit, to fire a star as a fast projectile. With no star, that input gives you 236 instead. Launches on hit, which is a lot of advantage; slightly minus on block. Cancels into 6U. On hit it can chain into 214 or 623 even after the leg's special cancel is spent: 5L 5M 5U-hold 623L.

Advanced data
Hitstop
12
Hitstun
44
Blockstun
21
Untech
44
Chip
none
Style gain
6
Self velocity
8 / 0 m/s
Launch velocity
1 / 8.5 m/s
Hitbox
x 0, y 0, 0.46×0.46 m
Reach
0.23 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -5
Move id
48

CometStar

Follow-upMid
-1m0m1m
HitboxHurtbox
Damage
260
Startup
1
Active
12
Recovery
1
On Block
—
On Hit
—
Level
3
Meter
+4
Cancels
None
■ 1f startup■ 12f active■ 1f recovery14f total
Launcher
Advanced data
Hitstop
12
Hitstun
50
Blockstun
21
Untech
50
Chip
level 1
Style gain
4
Launch velocity
0.8 / 12 m/s
Hitbox
x 0, y 0.7, 1×1.4 m
Reach
0.50 m
Move id
73

SkyWave

Follow-upMid
-1m0m1m
HitboxHurtboxProjectile: box shown at spawn
Damage
300
Startup
1
Active
18
Recovery
1
On Block
—
On Hit
—
Level
3
Meter
+0
Cancels
None
■ 1f startup■ 18f active■ 1f recovery20f total
ProjectileNo Meter Gain
Advanced data
Hitstop
8
Hitstun
24
Blockstun
14
Untech
24
Chip
level 1
Style gain
0
Launch velocity
1.5 / 0 m/s
Hitbox
x 0, y 0.45, 0.6×0.9 m
Reach
0.30 m
Move id
74

Supers

Skybound

Falling Star236M+HSkyboundMid
-1m0m1m2m3m
HitboxHurtboxOpponent (measured range)Ground hazard erupts after 3f
Damage
1200
Startup
12
Active
18
Recovery
30
On Block
-23
On Hit
KD +12
Level
4
Meter
−100
Cancels
None
■ 12f startup■ 18f active■ 30f recovery60f total
Hard KnockdownDelayed hazard

Falling Star. A star falls from above, catching juggled bodies too. Hard knockdown. Punishable on block.

Damage bonuses:

  • +10% for each star missing from his orbit.
  • +10% if a Singularity caught them in the same combo.

At 40 Stardust it becomes The Skies Descend: +25% damage, a wider zone, and a knock-up. Cast on the ground, it also sends a shockwave out from the edge of the zone. The shockwave can be jumped and slows on hit.

Advanced data
Hitstop
14
Hitstun
30
Blockstun
25
Untech
30
Chip
level 1
Style gain
none (spends meter)
Launch velocity
1.5 / 0 m/s
Hitbox
x 1.5, y 1.7, 3.2×3.4 m
Reach
3.10 m
Measured at
0.05 m gap
Hit result
hit, knockdown, 1 hit(s)
Block result
block, adv -23
Move id
60

Awakening

Voice of Light214M+HAwakeningMid
-1m0m1m2m3m4m
HitboxHurtboxOpponent (measured range)
Damage
1550
Startup
15
Active
22
Recovery
34
On Block
-31
On Hit
-26
Level
4
Meter
−100
Cancels
None
■ 15f startup■ 22f active■ 34f recovery71f total

Voice of Light. A huge beam that refills all three stars. It doesn't knock down, so he ends slightly minus even after a full route. Very punishable on block.

Advanced data
Hitstop
14
Hitstun
30
Blockstun
25
Untech
30
Chip
level 1
Style gain
none (spends meter)
Hitbox
x 2.1, y 1.3, 4.2×1.8 m
Reach
4.20 m
Measured at
0.05 m gap
Hit result
hit, 1 hit(s)
Block result
block, adv -31
Move id
61

Bursts

GoldBurst

BurstMid
-1m0m1m
HitboxHurtboxOpponent (measured range)
Damage
580
Startup
8
Active
5
Recovery
40
On Block
-16
On Hit
Launch +15
Level
5
Meter
+4
Cancels
None
■ 8f startup■ 5f active■ 40f recovery53f total
Launcher

Advancing Burst launch. Punishable on block.

Advanced data
Hitstop
16
Hitstun
55
Blockstun
29
Untech
55
Chip
none
Style gain
4
Launch velocity
2 / 14 m/s
Hitbox
x 0, y 1, 2.4×2 m
Reach
1.20 m
Measured at
0.05 m gap
Hit result
hit, airborne, 1 hit(s)
Block result
block, adv -16
Move id
64

BlueBurst

BurstMid
-1m0m1m
HitboxHurtbox
Damage
0
Startup
4
Active
5
Recovery
22
On Block
—
On Hit
—
Level
5
Meter
+4
Invuln
Strike 1-4, Throw 1-4
Cancels
None
■ 4f startup■ 5f active■ 22f recovery31f total
LauncherStrike InvulnThrow Invuln

Strike- and throw-invulnerable escape out of hitstun.

Advanced data
Hitstop
16
Hitstun
55
Blockstun
29
Untech
55
Chip
none
Style gain
4
Launch velocity
2 / 14 m/s
Hitbox
x 0, y 1, 2.4×2 m
Reach
1.20 m
Move id
65